Yeah with triggers its easy to grab but I'm looking through field references so I can reference values through the data editor, but I can only grab scores not the actual kill count/credit.
I guess it makes sense.. data field reference and its not actually a data field you can edit only enable so the editor can't reference it but it would've been nice :T
If you want the unit to have a certain number of kills before something in data happens, you could give it a behavior via triggers based on number of kills. Then use that behavior for data stuff.
Am i just an idiot or do most of the units have a data field which says "kill display" that shows the amount of kills the unit has made in the commandcard when set to "default" or "always"?
im not sure if this is what u mean, but u should check it out
Alternatively, you could stack an hidden buff (Behavior) per kill and count that.
I've seen a lot of stuff solved with stacking behaviors, doesn't this lag a little? Like if you have 99 behavior stacks of multiple behaviors on each unit? or does it not? I opted to do something else but if this doesnt effect game performance at all I might go back and do it.
Am i just an idiot or do most of the units have a data field which says "kill display" that shows the amount of kills the unit has made in the commandcard when set to "default" or "always"?
im not sure if this is what u mean, but u should check it out
Yeah, thats a data field. I'm trying to reference the value of that very field not use that field as it only sets its visibility conditions.
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I can't believe there isn't a reference for a units kill count! I refuse to believe it! Someone please prove me wrong!
Am I completely missing it?
unit property in triggers, might be real or int
Yeah with triggers its easy to grab but I'm looking through field references so I can reference values through the data editor, but I can only grab scores not the actual kill count/credit.
I guess it makes sense.. data field reference and its not actually a data field you can edit only enable so the editor can't reference it but it would've been nice :T
@Risquetal: Go
If you want the unit to have a certain number of kills before something in data happens, you could give it a behavior via triggers based on number of kills. Then use that behavior for data stuff.
@Risquetal: Go
Alternatively, you could stack an hidden buff (Behavior) per kill and count that.
there are validators to validate the kill count but you can't have any formula in data only.
@Risquetal: Go
Am i just an idiot or do most of the units have a data field which says "kill display" that shows the amount of kills the unit has made in the commandcard when set to "default" or "always"?
im not sure if this is what u mean, but u should check it out
I've seen a lot of stuff solved with stacking behaviors, doesn't this lag a little? Like if you have 99 behavior stacks of multiple behaviors on each unit? or does it not? I opted to do something else but if this doesnt effect game performance at all I might go back and do it.
Yeah, thats a data field. I'm trying to reference the value of that very field not use that field as it only sets its visibility conditions.