I did nothing out of the ordinary but, for some reason, my map has been freaking out. The triggers are working fine, but something is wrong with the map's terrain... structures and units fall through for no apparent reason. For example, in the map editor, this structure is clearly placed and functional.
However, in-game the structure is under the ground. What's strange is that there are other structures of the same type around the map and they are not under the ground. Also, look at my mini-map... the blue water squares that you place in the editor are clearly visible.
I did Ctrl+Z as much as the editor would let me and my only backup is over a week old. I was wondering if anyone had any ideas. The only thing that I can think about that may have broken the map was copy/pasting some data and a few triggers from a different map, over.
Hey, i don't know if this has anything to do with it but im giving a wild shot.
A few weeks earlier when i was mapping i found units randomly disappearing in my map, i was like wtf?
Then i took a long search and found out that if you add dependencies in a project youve been working on and turn the angle of the unit, they will randomly disappear in game :S
I've been checking just about everything I can but to no avail. The problem is only with this map and I don't know why. But, yeah... like units and structures will just fall under the ground for no apparent reason. For example, I will tell a Marine to go from point A to B, and along the way, he will instantly disappear under the terrain as if it's not even there.
What's more strange is that it's only on very particular parts of the terrain, like on the edges of cliffs and ramps.
I've had something like this before. Mess around with cliffs (each playable area needs to be isolated), base height for the map, and pathing. Anytime a unit walks on an area that he isn't allowed to get to, this shit happens. It didn't fully fix my problem, but it made it manageable.
If all else fails, go into hardcore debugging mode. Make a copy of your map and start getting rid of vital chunks: all data, all triggers, and then all terrain last. Worst case scenario you'll have to transfer all your stuff to an unbugged map. =/
Greetings,
I did nothing out of the ordinary but, for some reason, my map has been freaking out. The triggers are working fine, but something is wrong with the map's terrain... structures and units fall through for no apparent reason. For example, in the map editor, this structure is clearly placed and functional.
However, in-game the structure is under the ground. What's strange is that there are other structures of the same type around the map and they are not under the ground. Also, look at my mini-map... the blue water squares that you place in the editor are clearly visible.
There are also other strange anomalies as well. For example, in very particular spots on the map, units fall through as if the terrain simply does not exist.
I did Ctrl+Z as much as the editor would let me and my only backup is over a week old. I was wondering if anyone had any ideas. The only thing that I can think about that may have broken the map was copy/pasting some data and a few triggers from a different map, over.
Thank you,
Potfish
@Pottfish: Go
Yikes. Are you sure that these problems are only within this one specific version of the map and not within everything you open with the editor?
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@Pottfish: Go
Hey, i don't know if this has anything to do with it but im giving a wild shot. A few weeks earlier when i was mapping i found units randomly disappearing in my map, i was like wtf? Then i took a long search and found out that if you add dependencies in a project youve been working on and turn the angle of the unit, they will randomly disappear in game :S
anyway, maybe it is this, maybe its sometin else.
@Rice87: Go
Bump.
I've been checking just about everything I can but to no avail. The problem is only with this map and I don't know why. But, yeah... like units and structures will just fall under the ground for no apparent reason. For example, I will tell a Marine to go from point A to B, and along the way, he will instantly disappear under the terrain as if it's not even there.
What's more strange is that it's only on very particular parts of the terrain, like on the edges of cliffs and ramps.
I've had something like this before. Mess around with cliffs (each playable area needs to be isolated), base height for the map, and pathing. Anytime a unit walks on an area that he isn't allowed to get to, this shit happens. It didn't fully fix my problem, but it made it manageable.
If all else fails, go into hardcore debugging mode. Make a copy of your map and start getting rid of vital chunks: all data, all triggers, and then all terrain last. Worst case scenario you'll have to transfer all your stuff to an unbugged map. =/