There is a limit to 32 abilities on a single unit. Although I don't need to have that many abilities on a unit at the same time, I would benefit greatly from having more potential abilities on a unit.
Is there a way to add/remove abilities to units at run time? I've only found triggers that enables/disables, and that does not suffice.
I was going to mention editing the players catalog, but that affects all units of a given type, and I beleive the triggers you mention are actually those. How about upgrades?
Well, upgrades don't add or remove abilities, but when combined with requirements, they can show/hide abilities. For example, you can have two mutually exclusive abilities that both occupy the same slot on the command card. By using appropriate requirements, you can give the unit two different upgrades, researching one shows the relevant ability and hides the upgrade for the other ability.
As far as actually going beyond the 32... I know its possible to modify specific effects with upgrades. Perhaps there is a field that also lets you modify specific units? As a possible workaround, you could use morph abilities, since each morph form is a unique unit type and has its own abilities and command card.
I've been using a show/hide solution with requirement up till now, and only started worrying about the limit after I realized I'm gonna surpass it.
Since there is no way to add/rem abilities, I'll just have to work around it. Many of my abilities share properties, so I'll merge them and have a switch work out what the ability will do depending on conditions.
If anyone figure out how to add/rem abilities, then I'm still interested in it. Otherwise, consider this topic closed.
There is a limit to 32 abilities on a single unit. Although I don't need to have that many abilities on a unit at the same time, I would benefit greatly from having more potential abilities on a unit.
Is there a way to add/remove abilities to units at run time? I've only found triggers that enables/disables, and that does not suffice.
I was going to mention editing the players catalog, but that affects all units of a given type, and I beleive the triggers you mention are actually those. How about upgrades?
Go play Antioch Chronicles Remastered!
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I've actually never looked into upgrades. I'm gonna check it out right now.
Edit: I can't find anything resembling adding or removing abilities with upgrades.
Well, upgrades don't add or remove abilities, but when combined with requirements, they can show/hide abilities. For example, you can have two mutually exclusive abilities that both occupy the same slot on the command card. By using appropriate requirements, you can give the unit two different upgrades, researching one shows the relevant ability and hides the upgrade for the other ability.
As far as actually going beyond the 32... I know its possible to modify specific effects with upgrades. Perhaps there is a field that also lets you modify specific units? As a possible workaround, you could use morph abilities, since each morph form is a unique unit type and has its own abilities and command card.
I've been using a show/hide solution with requirement up till now, and only started worrying about the limit after I realized I'm gonna surpass it.
Since there is no way to add/rem abilities, I'll just have to work around it. Many of my abilities share properties, so I'll merge them and have a switch work out what the ability will do depending on conditions.
If anyone figure out how to add/rem abilities, then I'm still interested in it. Otherwise, consider this topic closed.