right now... drag selecting over everything including units AND buildings... only selects a specific building; the docking bay.
really a pain because when my base is being rushed.. I drag select to get my troops and it only selects this building... unaware I'd right click to make my units attack and I end up changing the rally of the building.
It has been a while since I have opened up the editor, but I believe it is the Selection Layer property on the model you need to modify. Check what other buildings are set to and change it to that value.
Thanks guys! It works now! weird how the subgroup is in the unit, but the selection layer is in the model. The selection radius is also in the model for anyone else who finds this later.
So how about the tree right clicking? I dont want any other units to be able to right click on a tree. Only unit that needs to be able to are collectors, as they harvest for wood. This issue causes a bit of a navigation/movement issue when you want to go just behind the tree as any other unit.
Currently, Drag Selecting over several units and structures, only selects a structure. How do I make it so it Only selects all the units?
How do I stop a unit from being able to right click onto a resource? (trees are resources in my game)
I'd like to know the solution to your second problem myself. I too have trees as resources and I'd like to have units that do not have the harvest ability to right click them. Anyone got a solution for that?
The model flag "ModelAllowHitTest" of the actors can be modified dynamically. It may lag though, and you won't be able to select the resource if you're not selecting a worker.
The actor message "ModelAllowHitTest 1" enables it and "ModelAllowHitTest" disables it.
If you have to make it for several players, you should check out Renee2islga's tutorial to learn how to send actor messages to only one player.
I'm attaching a really basic test I've made modifying Renee2islga's example map.
Currently, Drag Selecting over several units and structures, only selects a structure. How do I make it so it Only selects all the units?
How do I stop a unit from being able to right click onto a resource? (trees are resources in my game)
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Wait I think you have that backwards... drag select prioritizes units over buildings. Is that what you mean?
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right now... drag selecting over everything including units AND buildings... only selects a specific building; the docking bay.
really a pain because when my base is being rushed.. I drag select to get my troops and it only selects this building... unaware I'd right click to make my units attack and I end up changing the rally of the building.
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
It has been a while since I have opened up the editor, but I believe it is the Selection Layer property on the model you need to modify. Check what other buildings are set to and change it to that value.
Hey. Modify "selection layer" of each unit model. Selection layer is 2 for structures and 0 for other units.
Thanks guys! It works now! weird how the subgroup is in the unit, but the selection layer is in the model. The selection radius is also in the model for anyone else who finds this later.
So how about the tree right clicking? I dont want any other units to be able to right click on a tree. Only unit that needs to be able to are collectors, as they harvest for wood. This issue causes a bit of a navigation/movement issue when you want to go just behind the tree as any other unit.
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
I'd like to know the solution to your second problem myself. I too have trees as resources and I'd like to have units that do not have the harvest ability to right click them. Anyone got a solution for that?
The model flag "ModelAllowHitTest" of the actors can be modified dynamically. It may lag though, and you won't be able to select the resource if you're not selecting a worker.
The actor message "ModelAllowHitTest 1" enables it and "ModelAllowHitTest" disables it.
If you have to make it for several players, you should check out Renee2islga's tutorial to learn how to send actor messages to only one player.
I'm attaching a really basic test I've made modifying Renee2islga's example map.
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