I've duplicated Photon Cannon to make a structure that fire missiles manually (with a basic Effect - Target ability) to the target point.
I've made this thousands time (before LotV, and even HotS) I never had these 2 problems:
- First problem, my cannon doesn't turn to the ability target point, doesn't launch ability EXCEPT in his current orientation range, and there is no messages such as "This unit can't turn" or something like that.
My cannon has the "Turnable" flag, a basic turnate, I though at first that it was because I didn't set turrets, but if don't want turrets, I'm sure that this should work.
- Second problem, never seen in my entire life
http://i.imgur.com/8EQho4C.png
These messages appears when I use the ability at near units on the field.
If I use the ability multiple times at the same spot, the message show again.
But how did I do past years to do structures that can turn, is this a new thing that structure cannot turn ?
My Terrain is 100% flat, I didn't put any height modification. Just cliffs, and the points aren't even close to the cliffs.
they changed something with the height causing alot of different problems and i think this is related to this error msg
setting arc to 360 doesnt solve it? do you want the building to turn?
Are you using an actor with a model normaly turning, such as Missile Turret or Photon Canon? In that case you have to add a Turet to the weapon field. Try looking at how the Photon Canon is set up.
Well I gave all the details possible:
I've duplicated the Photon Cannon.
So I have both Actors and Unit's properties of Photon Cannon.
But still, a ability that target ground, doesn't seems to force the Cannon to turn itself.
I don't talk about a Weapon here (I didn't test the weapon, but it was the normal Photon Cannon weapon, I guess it works), but an ability.
I want the Turret of the Photon Cannon to turn or the whole Cannon itself (like a normal unit), because I didn't even managed to do this basic thing...
So to clarify you want all of the unit to move? Not just the floating cannon part on top? Or is the cannon on top that isn't connected to the base not moving and you want it to?
Look at the Annihilator's Shadow Cannon ability, it gives an example of how to make a turret turn for an ability. Turret options were added to the Modify Unit effect to change the turret's target. I haven't tried it with a point target instead of a unit however. You may need to delay the launch missile effect so that the turret has time to face the point, because I doubt this will wait for it automatically.
I want any turning at this point cause the only thing I've done to fix this is by setting the arc at 360°. Without this, the turret won't shoot in all directions except in front of it.
You can see as I click everywhere the turret won't turn.
In this GIF I've tried everything. The Cannon can move and turn around while moving, but not when casting an ability... I don't understand why...
But my probe which is a duplicate of the original probe, will turn when using the same exact ability.
https://gfycat.com/GlisteningViciousCheetah
I don't understand, there is no difference between the two, I've tried everything, there is something wrong here.
I will look at the "Modify Unit" effect, but I don't remember using this when creating abilities.
Set impact site of offending missiles to 0.05 or above in their LM effect to fix the second error. It's an entirely cosmetic error though, and has no gameplay impact. I just fix it since I'm sick of seeing the same nonsense error message.
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Hello,
I've duplicated Photon Cannon to make a structure that fire missiles manually (with a basic Effect - Target ability) to the target point. I've made this thousands time (before LotV, and even HotS) I never had these 2 problems:
- First problem, my cannon doesn't turn to the ability target point, doesn't launch ability EXCEPT in his current orientation range, and there is no messages such as "This unit can't turn" or something like that. My cannon has the "Turnable" flag, a basic turnate, I though at first that it was because I didn't set turrets, but if don't want turrets, I'm sure that this should work.
- Second problem, never seen in my entire life http://i.imgur.com/8EQho4C.png These messages appears when I use the ability at near units on the field. If I use the ability multiple times at the same spot, the message show again.
Thanks for your help.
you need to set the arc to 360, buildings cannot turn, no turret means no turning
the second problem must be fixed by blizz, as soon as the terrain isn't 100% flat this error is shown.
But how did I do past years to do structures that can turn, is this a new thing that structure cannot turn ? My Terrain is 100% flat, I didn't put any height modification. Just cliffs, and the points aren't even close to the cliffs.
they changed something with the height causing alot of different problems and i think this is related to this error msg
setting arc to 360 doesnt solve it? do you want the building to turn?
I want the building to do the exact same thing as he is already doing when attacking: Just the turret turn towards the point.
You are not giving much information.
Are you using an actor with a model normaly turning, such as Missile Turret or Photon Canon? In that case you have to add a Turet to the weapon field. Try looking at how the Photon Canon is set up.
Well I gave all the details possible: I've duplicated the Photon Cannon. So I have both Actors and Unit's properties of Photon Cannon.
But still, a ability that target ground, doesn't seems to force the Cannon to turn itself.
I don't talk about a Weapon here (I didn't test the weapon, but it was the normal Photon Cannon weapon, I guess it works), but an ability. I want the Turret of the Photon Cannon to turn or the whole Cannon itself (like a normal unit), because I didn't even managed to do this basic thing...
So to clarify you want all of the unit to move? Not just the floating cannon part on top? Or is the cannon on top that isn't connected to the base not moving and you want it to?
Look at the Annihilator's Shadow Cannon ability, it gives an example of how to make a turret turn for an ability. Turret options were added to the Modify Unit effect to change the turret's target. I haven't tried it with a point target instead of a unit however. You may need to delay the launch missile effect so that the turret has time to face the point, because I doubt this will wait for it automatically.
@SackBaggins
I want any turning at this point cause the only thing I've done to fix this is by setting the arc at 360°. Without this, the turret won't shoot in all directions except in front of it.
Here is a gif of the problem: https://gfycat.com/BoilingEdibleGonolek
You can see as I click everywhere the turret won't turn. In this GIF I've tried everything. The Cannon can move and turn around while moving, but not when casting an ability... I don't understand why... But my probe which is a duplicate of the original probe, will turn when using the same exact ability. https://gfycat.com/GlisteningViciousCheetah
I don't understand, there is no difference between the two, I've tried everything, there is something wrong here.
I will look at the "Modify Unit" effect, but I don't remember using this when creating abilities.
Okay I found the problem. If I remove the footprints, it works.
Wow. That's the most illogical thing I've ever seen.
I will try the Modify Unit effect though, I want my structure to have footprints :o
Thanks. This explains why Toss grenade ability has "target below ground" problem.
Set impact site of offending missiles to 0.05 or above in their LM effect to fix the second error. It's an entirely cosmetic error though, and has no gameplay impact. I just fix it since I'm sick of seeing the same nonsense error message.