so I couldn't get that to work. Probably a better way what you said however I couldn't figure it out. What I did do was make it to were my hero's flag (always a threat to attackers) was on and then took the chase filters off on the weapons of attacking units. Kinda works but not exactly how I wanted it.
[kind solved] I have units that battle each other, However I want the units from the opposite team to auto attack a players hero if they walk the hero in front of their teams units. I think that there has to be a way to make them change to closest target. If not that then just make the hero threaten higher but not to were they attack him if he is behind his teams units.
I would be ok with a trigger but I'm scared that a trigger like that would cause lag. Plus i already have a trigger ordering those units to attack a point.
Why not use use a trigger to create a drone every time one morphs at the location. May not be as pretty as you want but it should work. And just make the construction time instant it would be easier.
I wanted to add one thing to what kabe said. In my map I wanted some units to collide and others not to. I did this by putting them on the same plane borrowed, flying, or ground. You can also make them pushable by a alliance trigger.
Something has to be going on with the import. Whenever you import a file do you save before you close out of the tab. For some reason I have to do that or I get errors.
Just replace the tag when you want to change its color. To change text in editor you have to use a code: <c val="ff00ff">colored</c> would change the word colored to red.
Looks to me like it isn't picking the unit you want it to. Idk what character is... is it a unit group? How i had to do my was i had the "pick each unit in unit group" then i had a if then to select the unit i wanted and put "picked unit" where you have character(picked player).
So to clarify you want all of the unit to move? Not just the floating cannon part on top? Or is the cannon on top that isn't connected to the base not moving and you want it to?
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In reply to SackBaggins:
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In reply to DrSuperEvil:
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[kind solved] I have units that battle each other, However I want the units from the opposite team to auto attack a players hero if they walk the hero in front of their teams units. I think that there has to be a way to make them change to closest target. If not that then just make the hero threaten higher but not to were they attack him if he is behind his teams units.
I would be ok with a trigger but I'm scared that a trigger like that would cause lag. Plus i already have a trigger ordering those units to attack a point.
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Why not use use a trigger to create a drone every time one morphs at the location. May not be as pretty as you want but it should work. And just make the construction time instant it would be easier.
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So does the game restart after 15mins or do you need a victory screen after that?
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I wanted to add one thing to what kabe said. In my map I wanted some units to collide and others not to. I did this by putting them on the same plane borrowed, flying, or ground. You can also make them pushable by a alliance trigger.
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Post how you did your morph. Maybe you didnt punch a number in right. Really could be something small. But i feel like dr. SuperEvil is right.
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Are you still having this problem?
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Something has to be going on with the import. Whenever you import a file do you save before you close out of the tab. For some reason I have to do that or I get errors.
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Just replace the tag when you want to change its color. To change text in editor you have to use a code: <c val="ff00ff">colored</c> would change the word colored to red.
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Make sure the shop is owned by player 0.
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Have you figured this out? I could help you with this but I dont want to type all that out if you dont need it anymore.
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Looks to me like it isn't picking the unit you want it to. Idk what character is... is it a unit group? How i had to do my was i had the "pick each unit in unit group" then i had a if then to select the unit i wanted and put "picked unit" where you have character(picked player).
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Bump. If more info is needed i just need to know what is needed.
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So to clarify you want all of the unit to move? Not just the floating cannon part on top? Or is the cannon on top that isn't connected to the base not moving and you want it to?