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    posted a message on override target with closest target

    In reply to SackBaggins:

     so I couldn't get that to work. Probably a better way what you said however I couldn't figure it out. What I did do was make it to were my hero's flag (always a threat to attackers) was on and then took the chase filters off on the weapons of attacking units. Kinda works but not exactly how I wanted it.
    Posted in: Data
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    posted a message on override target with closest target

    In reply to DrSuperEvil:

    I'll give this a try thanks.
    Posted in: Data
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    posted a message on override target with closest target

    [kind solved] I have units that battle each other, However I want the units from the opposite team to auto attack a players hero if they walk the hero in front of their teams units. I think that there has to be a way to make them change to closest target. If not that then just make the hero threaten higher but not to were they attack him if he is behind his teams units.

     

    I would be ok with a trigger but I'm scared that a trigger like that would cause lag. Plus i already have a trigger ordering those units to attack a point.

    Posted in: Data
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    posted a message on Allow Drones to Build Like Probes

    Why not use use a trigger to create a drone every time one morphs at the location. May not be as pretty as you want but it should work. And just make the construction time instant it would be easier.

    Posted in: Data
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    posted a message on [Request] Trigger that counts points for two teams?

    So does the game restart after 15mins or do you need a victory screen after that?

    Posted in: Triggers
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    posted a message on starcraft 2 editor how to make units go through each other

    I wanted to add one thing to what kabe said. In my map I wanted some units to collide and others not to. I did this by putting them on the same plane borrowed, flying, or ground. You can also make them pushable by a alliance trigger.

    Posted in: Data
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    posted a message on Morphed unit is unselectable, what gives?

    Post how you did your morph. Maybe you didnt punch a number in right. Really could be something small. But i feel like dr. SuperEvil is right.

    Posted in: Data
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    posted a message on Shop Buy Failure

    Are you still having this problem?

    Posted in: Data
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    posted a message on cant publish map with screenshots

    Something has to be going on with the import. Whenever you import a file do you save before you close out of the tab. For some reason I have to do that or I get errors.

    Posted in: Data
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    posted a message on Help with changing text tag colors

    Just replace the tag when you want to change its color. To change text in editor you have to use a code: <c val="ff00ff">colored</c> would change the word colored to red.

    Posted in: Triggers
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    posted a message on Shop Buy Failure

    Make sure the shop is owned by player 0.

    Posted in: Data
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    posted a message on Leaderboard Lives

    Have you figured this out? I could help you with this but I dont want to type all that out if you dont need it anymore.

    Posted in: Triggers
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    posted a message on How to remove item from inventory by triggers?

    Looks to me like it isn't picking the unit you want it to. Idk what character is... is it a unit group? How i had to do my was i had the "pick each unit in unit group" then i had a if then to select the unit i wanted and put "picked unit" where you have character(picked player).

    Posted in: Data
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    posted a message on Reaper able to teleport when jumping

    Bump. If more info is needed i just need to know what is needed.

    Posted in: Data
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    posted a message on Problem with Structure firing Missile ability

    So to clarify you want all of the unit to move? Not just the floating cannon part on top? Or is the cannon on top that isn't connected to the base not moving and you want it to?

    Posted in: Data
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