When I kill a unit and receive some resources, like 100 minerals, there is always a "+100" text tag popping out with the death anim being played. Anybody knows how to get rid of that text tag?
I'd also like to know how to modify that. For my map I don't use the blizzard bounty system and just did it with triggers so I could get it to look the way I like. Seriously why does the default text tag float up for like 10 seconds?
Text Tag - Create a text tag with the text "+1" for (Player group((Killing player))), using a font size of 24, at (Position of (Triggering unit)) and height offset 1.0, initially Visible, and fog of war enforcement set to False
Text Tag - Set Duration time for (Last created text tag) to 1.0 seconds
Set the text font to your pretty blue and it looks great. I fire this on a unit dies event.
When I kill a unit and receive some resources, like 100 minerals, there is always a "+100" text tag popping out with the death anim being played. Anybody knows how to get rid of that text tag?
@isaacbright: Go
Why would you want that? It is good to have the text tag, it makes the game a lot more interesting.
Great to be back and part of the community again!
In fact I want to add some customization to this text tag but I dont know where to find and modify
This is a necro, but I need to know as well, and this was never answered.
I'd also like to know how to modify that. For my map I don't use the blizzard bounty system and just did it with triggers so I could get it to look the way I like. Seriously why does the default text tag float up for like 10 seconds?
Text Tag - Create a text tag with the text "+1" for (Player group((Killing player))), using a font size of 24, at (Position of (Triggering unit)) and height offset 1.0, initially Visible, and fog of war enforcement set to False
Text Tag - Set Duration time for (Last created text tag) to 1.0 seconds
Set the text font to your pretty blue and it looks great. I fire this on a unit dies event.
These should be editable Actors in the Actor tab, a lot of stuff is at least, have a look there.
@zorbotron: Go
could be the actor unitpointsall, but didn't try it