I will be very grateful if someone can add either Normal nova or roller derby nova from Heroes of the storm as SC2 assets! need some nice models for my ghost map
@Wargirlwargirl
thanks at least ur comment was useful unlike others... im really short on time du to my work, is it easy to make an import of model and its animations overall? or does it require multi programs and time?
1) after opening game storage, open folder mods/heroes.stormmod/base.stormassets/Assets. Here you can choose which one to extract. At first you will need to extract the plain model without textures so you will be searching for .m3 file extension.
2) Import your untextured model to sc2editor and open it in cinematic editor. Press shift+D, and look in material folders for all names of a textures used by this model. (simple models, like creeps without any particle effects using 1 material and 4 types of mapping: Diffuse, Specular, Emissive, Normal, but most models will have more)
3) Open CASC, go in mods/heroes.stormmod/base.stormassets/Assets/Textures. From here you will have to extract needed textures one by one.
4) Import All needed textures and move it in Assets/Textures folder in your import manager.
To apply changes you will most likely have to completely restart editor.
Hi all
I will be very grateful if someone can add either Normal nova or roller derby nova from Heroes of the storm as SC2 assets! need some nice models for my ghost map
thanks alot in advance
Yo can import them yourself
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@ahrimansiah: Go
maybe this helps
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@Wargirlwargirl thanks at least ur comment was useful unlike others... im really short on time du to my work, is it easy to make an import of model and its animations overall? or does it require multi programs and time?
you can make it by using only one program - CASC http://www.zezula.net/en/casc/main.html
1) after opening game storage, open folder mods/heroes.stormmod/base.stormassets/Assets. Here you can choose which one to extract. At first you will need to extract the plain model without textures so you will be searching for .m3 file extension.
2) Import your untextured model to sc2editor and open it in cinematic editor. Press shift+D, and look in material folders for all names of a textures used by this model. (simple models, like creeps without any particle effects using 1 material and 4 types of mapping: Diffuse, Specular, Emissive, Normal, but most models will have more)
3) Open CASC, go in mods/heroes.stormmod/base.stormassets/Assets/Textures. From here you will have to extract needed textures one by one.
4) Import All needed textures and move it in Assets/Textures folder in your import manager.
To apply changes you will most likely have to completely restart editor.
@abvdzh thanks alot bro, but what about animations?
search in storm data for nova and search for nova requeriment anims in the same folder of the model.
if u don't find i can make u a rar with all nova needs: texture, anim and model.
@LittleInsane: Go
Thats very kind of u since i dont have Heroes of the storm