Hi. I've been trying to import starcraft 3d models into blender using printIn's addon. While I can get the model, I've had difficulty getting the texture. The model I get is solid red. Is there any tutorial out there, or can someone guide me?
What I usually do is: make the respective meshes your work by changing the object mode to edit mode, go ingo the UV editor, and open the texture diffusethat is needed. It will give an idea of the overal look. Warning however, it doesn't show emissives and particle effects like in the sc2 editor.