The lightning beam is very cool. But, a suggestion - have the origin of the lightning bolts on the beam be at their edges instead of the middle and then randomized their orientation. It will make it look less uniform and more lightning-ey.
Something I also preferred for lightning hit effects is the same thing, but also making them shorter lifespan (like 0.25 what you currently have), then giving them a more varied spawn size randomization. As it is, the hit effect doesn't really look like lightning, it needs to be much faster and more violent.
This rocket carpet bombing effect if for zolden and Russian Katyusha war machines.
We are working on a showcase as well as tutorial on model particles, since there are some bugs inside the sc2 art tool on this part, model particles always go wrong and gain unexpected results. We want to make examples and show some ideas on how to avoid these errors.
The rocket one is still too complex, I am still looking for better examples on this, I will show some other examples in the future.
Hi, it's a single model which can launch the rockets, and when the rockets reach the terrain or objects, they explode.
I am trying to get the rulers inside the model style particles, and here are some keys that I can share:
1) You can only use the Preview under "Export" tools of SC2 art tool, the Preview under "Live update" will cause errors;
2) the model meshes (and other stuff) for model particle had to be packaged into a Group, and added from the particle options;
3) If you have changed or edited the Group, you need to reboot the SC2 editor to see the changes;
4) You can't add many particles in the group, one or two is optional, but many particles (if they also have complex movements) will cause SC2 crash;
5) The group elements can have animations as well, in this situation, they will play the first animation inside the Anim list during their particle lives;
6) The m3 files you exported, have to be imported and located to "Assets\Models\Yourmodelname".
The blz model inside the attachment is an example. I hope it could be helpful for the guys want more details, I want to make a tutorial but don't have better examples to record videos. (If you have, plz tell me.)
Hi everyone, I am changing my jobs these days, if everything goes well, I will be back at Feb. 3rd or later. The new job will allow me to support the sc2 community better.
The lightning beam is very cool. But, a suggestion - have the origin of the lightning bolts on the beam be at their edges instead of the middle and then randomized their orientation. It will make it look less uniform and more lightning-ey.
Something I also preferred for lightning hit effects is the same thing, but also making them shorter lifespan (like 0.25 what you currently have), then giving them a more varied spawn size randomization. As it is, the hit effect doesn't really look like lightning, it needs to be much faster and more violent.
@Delphinium1987: Go
How multicastable is it? What about spam clicking/cancelation?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
This rocket carpet bombing effect if for zolden and Russian Katyusha war machines.
We are working on a showcase as well as tutorial on model particles, since there are some bugs inside the sc2 art tool on this part, model particles always go wrong and gain unexpected results. We want to make examples and show some ideas on how to avoid these errors.
The rocket one is still too complex, I am still looking for better examples on this, I will show some other examples in the future.
This one model or made using a standard Launch Missile effect and Action actor?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Hi, it's a single model which can launch the rockets, and when the rockets reach the terrain or objects, they explode.
I am trying to get the rulers inside the model style particles, and here are some keys that I can share: 1) You can only use the Preview under "Export" tools of SC2 art tool, the Preview under "Live update" will cause errors;
2) the model meshes (and other stuff) for model particle had to be packaged into a Group, and added from the particle options;
3) If you have changed or edited the Group, you need to reboot the SC2 editor to see the changes;
4) You can't add many particles in the group, one or two is optional, but many particles (if they also have complex movements) will cause SC2 crash;
5) The group elements can have animations as well, in this situation, they will play the first animation inside the Anim list during their particle lives;
6) The m3 files you exported, have to be imported and located to "Assets\Models\Yourmodelname".
The blz model inside the attachment is an example. I hope it could be helpful for the guys want more details, I want to make a tutorial but don't have better examples to record videos. (If you have, plz tell me.)
Here is another model, hope you like it too.
very impressive
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
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@wargirlwargirl: Go
Thanks~
@Delphinium1987: Go
Looks pretty simple to me. Only thing I would change is reducing the lifespan of the black smoke.
Hi everyone, I am changing my jobs these days, if everything goes well, I will be back at Feb. 3rd or later. The new job will allow me to support the sc2 community better.
Best wishes.
Here are some new upgrades of NanaKey's NyanNyan Terrain system, the advanced Terrain editor of SC2.
Long time no see. awesome work :)
Fantastic skybox in that third image! Great stuff as always
so many cool things in here.. oO
Adun Toridas :)
Happy Chinese new year!
Long time no see everyone. It's still hard to keep my internet link stable though...
That's cool. Looks just like the trailer.
I welcome again, the effects they were missing me
Lava Gun.
@Delphinium1987: Go
Looks great! I still check this thread from time to time. Love it!