It's true. I am working on an opening animation for our new project. It's interesting as well as challenged to redo what BLZ did. We only change the place to the Earth and time to 2013.
Finally, my little new model for menu is completed. The model contains a small scene and several animations of main camera. All parts were created or exported from SC2 before so it did not cost me too much time to build new stuffs. But I still spent several days to figure out all the bugs of star tools beta and logical relationships between the GLstand and other sub animations. The beta version has too many bugs.
It is still waiting for Nanakey to add real functions in SC2 Editor, but since now it looks interesting.
Thanks, another good news, we are planning to use Dustin as the hero of our new map (and we call him "Imba Man")...Well, we also created new models for Mike Morhaime, Brett Wood and David Kim...
A new test model for a small dance scene, the character comes from PS3 video game, so mostly it can't be used in mods for the copyrights. But still my methods and technologies worked well on this model, and maybe I can import a short dance for her and make a video...
It's true. I am working on an opening animation for our new project. It's interesting as well as challenged to redo what BLZ did. We only change the place to the Earth and time to 2013.
I just finished going through this whole thread and it is awesome! Thoroughly impressed with everything and I especially love the jet animation above. Fantastic! Keep up the great work, Delph!
@Delphinium1987: Go
One can easily tell where you got the inspiration from. (Hint: I am the Swarm!)
In any case, I really like it. Didn't think such things were doable in the editor.
@AlexO6: Go
It's true. I am working on an opening animation for our new project. It's interesting as well as challenged to redo what BLZ did. We only change the place to the Earth and time to 2013.
@Delphinium1987: Go
That's pretty sweet then!
A part of my test model for menu of our new project.
I gotta say man this is some quality stuff. I save every gif and watch them over and over at work :D
LUV IT! LUV IT ALL!
@GhostNova91: Go
You are perhaps the best and most famous modeler on SC2 now. It's really exciting to see your reply in my thread, thanks.
I love all your creations!
lol miles gets no love. skipped right over him.
I love all your guys~
Finally, my little new model for menu is completed. The model contains a small scene and several animations of main camera. All parts were created or exported from SC2 before so it did not cost me too much time to build new stuffs. But I still spent several days to figure out all the bugs of star tools beta and logical relationships between the GLstand and other sub animations. The beta version has too many bugs.
It is still waiting for Nanakey to add real functions in SC2 Editor, but since now it looks interesting.
@Delphinium1987: Go you guys are SC2 wizards. That menu looks awesome and has that nostalgia factor, as it remembers me of SC1 menu.
@SoulFilcher: Go
Thanks, another good news, we are planning to use Dustin as the hero of our new map (and we call him "Imba Man")...Well, we also created new models for Mike Morhaime, Brett Wood and David Kim...
I created some new small models just like SoulFilcher's walls and ornaments, these models are easy to build and looks sci-fi.
A new test model for a small dance scene, the character comes from PS3 video game, so mostly it can't be used in mods for the copyrights. But still my methods and technologies worked well on this model, and maybe I can import a short dance for her and make a video...
@Delphinium1987: Go yeah doodads! Can we see them?
@SoulFilcher: Go
I will soon upload them, they are a group of models for SLG.
@Delphinium1987: Go
Japs never care about western copywrite stuff. I'm sure Blizzard may complain if they find out, but it's not like the japs are gonna say anything.
Also, good choice on using the best Neptunia.
@Colt556: Go
Yes, the model comes from Neptunia, I finally finished other part of my modification and animations.
I upload the map file here so that you can check the full dance on your own (if you like it :) ).
The dance came from MMD and the song is Sekiranun Graffiti, I just used some special methods to make sure the SC2 can read them.
A test model, multiple missiles lockon and attack a single target. Also we need an air to air combat field, it's still not finished.
I just finished going through this whole thread and it is awesome! Thoroughly impressed with everything and I especially love the jet animation above. Fantastic! Keep up the great work, Delph!