It really looks like the ships above, btw among all these custom units, do you have and are you planning to do some generic human unit with just pants, so that one could use for equipping with attachment points and such?
Yes we have such a plan, A custom map called "Battle Master" are planning to use this. But it's still testing. We are not sure which model is the best "Nake Guy". Now we choose the mussle guy with a somatotype like marauder.
I am keeping working on new models, I need an entire USA Army for my first level of new project...
Well, I would love to but the only modeling skills I have are into structures (buildings) and simpler basic models and only for war3, I have neither the tools nor experience with making models for SC2.
Directing to your post about generating faces. I tried this FaceGen tool and I can say it's pretty awesome. I see you have already applied that to SC2 with that model you have ingame. I was meaning to export the model and customize the hair to impersonate me with such a model. However, since I have neither the tools, nor the skill, I was thinking of exporting the head to some OBJ or other format, then to M3, to use either with Site Operations to attach to a model with(out) a head and also to apply to the portrait of some existing models again with the Data cause I don't have and can't animate such things in modeling program.
So, seeing you used this Blizz employee's head, how did you do it after exporting from FaceGen to some other format (3ds or obj) - then you modeled it in 3Ds max, attached the head to some SC2 model, added animations etc? I clearly won't be able to do that but just want to know the process. I may have some questions in my attempts to do that.
^ For example, 1 MB head : / did you largely reduce the polies and how?