Hello there, folks :) I decided to try not to stumble around and spam this dragoon picture of mine xD So i'm posting this one one last time in a showcase or so, and i hope that someone would help me for real this time.. I really do want to see it in SC2, guys
and.. 3ds max needs to be bought..?
sorry guys, but i'm used to war3 and its easy-to-use tools. and as far as i know, there is no such thing for sc2 yet..
it'll be really, really much better if someone handles the rigging and other-than-diffuse textures for me..
so.. this is the new WIP, i added 3 of those neutron flare emitter thingies that old Corsairs had, do you guys have an idea what else to add? because i didn't do much else than that, and shorthening the aircraft's tail.. and i want it to feel lill more nerazim-ish :3
edit: and i converted to war3 format because blender doesn't support transparency or TC
Just to be clear here, you are trying to get the models into WC3 editor ? WHY ???
T.
no, it's just easier for me to temporary set them like that for show.. i don't want to explain myself anymore.. and will start to report everyone who whines at me like that.. clear?
Easy just trying to understand your process but if dont like questions just make it clear and nobody will ask or bump your tread.
Simple just make as a NON COMMENT tread or NO FEEDBACK NEEDED.
Easy just trying to understand your process but if dont like questions just make it clear and nobody will ask or bump your tread. Simple just make as a NON COMMENT tread or NO FEEDBACK NEEDED.
i think there is a difference between feedback and everyone asking ' why the hell are you doing this??' on my every war3-based preview picture.. i think the later is rude..
now.. do you wish give me feedback? which also can include screenshot angle suggestions.. but i'd to try tweaking the mesh
Like I said, "Just to be clear..." so be clear next time!
On topic, it looks pretty neat, it would look a lot better if you used the SC2 Editor, so it uses the normal and specular maps, maybe even the envio maps,
these maps were never suppored before and are not used in the War3Model Editor you are using.
Like I said, "Just to be clear..." so be clear next time!
On topic, it looks pretty neat, it would look a lot better if you used the SC2 Editor, so it uses the normal and specular maps, maybe even the envio maps, these maps were never suppored before and are not used in the War3Model Editor you are using.
It would make your model look even greater !
T.
I wish you guys developed some standalone model viewer that would allow me to merely add all the textures and TC to an obj and then export it as at least rudimentary sc2 model.. I see everything comes down to that i must pirate the darn 3ds max, and that makes me feel.. uneasy, reluctant.. grumpy.. old
Don't pirate it, that is indeed illegal, try to find a trial somewhere, then get the oldest MAX version you can find from the Autodesk Student Program, and use that key to activate it.
I believe it is MAX 2012, it should have the same student key as 2011
@moderators: if this is an inappropriate post, please delete
Looks very flat (even WC3 looked better)? You might want a view with normal map enabled. Or at least post your high-poly version.
I am interested to see how it compares with the LotV version of the Dragoon. You went through a lot of effort to re-create the avatar and everything.
..the dragoon? I didn't really do a too high-poly version, i just made it from scratch (except editing sc2 zealot portrait)
I have this from Delphinium, but that's about all so far.. nothing yet on the portrait
Looks great. Textures need more work though. I'd drop the dirty look and add a spec map to make it shine nice. I like the model itself a lot I can't wait to see more.
Looks great. Textures need more work though. I'd drop the dirty look and add a spec map to make it shine nice. I like the model itself a lot I can't wait to see more.
beggars can't be choosers, mate, it stays as it is, like other people made it
edit: and where do you see dirty look anyway? O.o this is a collaboration of me and a lot of individuals, i cannot change things on the whim, nor do i want to..
..the dragoon? I didn't really do a too high-poly version, i just made it from scratch (except editing sc2 zealot portrait) I have this from Delphinium, but that's about all so far.. nothing yet on the portrait
Does it always walk sideways?
As Ghostnova said, the dirty look is not in line with all the other models.
that i'm not sure, i can't test it for a few reasons, first, i have starter edition which has 'test map' button disabled. second, i don't really know how to import a model and make a working unit outta it. third, my computer is crashing and needs a system wipe.
what do you think makes it dirty? because i can't really ask my texturer to smoothen out everything, he textured the dragoon somewhere in between war3 and sc2 style, because that's how he knows things..
i just got a PM from Delphinium, that he's having computer issues, so.. he sent me max files, which i can't do anything with.. would someone of you be able to re-tweak them for me? and maybe even try fixing that 'dirty look' that Ghostnova is mentioning
I might not reply straight away, because my computer is malfunctioning as well and needs a system wipe
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Adun Toridas :)
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Hello there, folks :) I decided to try not to stumble around and spam this dragoon picture of mine xD So i'm posting this one one last time in a showcase or so, and i hope that someone would help me for real this time.. I really do want to see it in SC2, guys
the model currently has; mesh diffuse texture
Adun Toridas :)
its easy to import to sc 2 ^^
You need 3ds max , scripts and .dds textures
and.. 3ds max needs to be bought..? sorry guys, but i'm used to war3 and its easy-to-use tools. and as far as i know, there is no such thing for sc2 yet..
it'll be really, really much better if someone handles the rigging and other-than-diffuse textures for me..
Adun Toridas :)
There is a 3DS Max for students, which is free of use for non commercial stuff.
WAR3 Easy to use tools ?? Where? :)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
On hive workshop? xD
Adun Toridas :)
so.. this is the new WIP, i added 3 of those neutron flare emitter thingies that old Corsairs had, do you guys have an idea what else to add? because i didn't do much else than that, and shorthening the aircraft's tail.. and i want it to feel lill more nerazim-ish :3
edit: and i converted to war3 format because blender doesn't support transparency or TC
Adun Toridas :)
Just to be clear here, you are trying to get the models into WC3 editor ? WHY ???
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
no, it's just easier for me to temporary set them like that for show.. i don't want to explain myself anymore.. and will start to report everyone who whines at me like that.. clear?
Adun Toridas :)
@Veratai: Go
Easy just trying to understand your process but if dont like questions just make it clear and nobody will ask or bump your tread. Simple just make as a NON COMMENT tread or NO FEEDBACK NEEDED.
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i think there is a difference between feedback and everyone asking ' why the hell are you doing this??' on my every war3-based preview picture.. i think the later is rude..
now.. do you wish give me feedback? which also can include screenshot angle suggestions.. but i'd to try tweaking the mesh
Adun Toridas :)
Like I said, "Just to be clear..." so be clear next time!
On topic, it looks pretty neat, it would look a lot better if you used the SC2 Editor, so it uses the normal and specular maps, maybe even the envio maps, these maps were never suppored before and are not used in the War3Model Editor you are using.
It would make your model look even greater !
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
I wish you guys developed some standalone model viewer that would allow me to merely add all the textures and TC to an obj and then export it as at least rudimentary sc2 model.. I see everything comes down to that i must pirate the darn 3ds max, and that makes me feel.. uneasy, reluctant.. grumpy.. old
Adun Toridas :)
Don't pirate it, that is indeed illegal, try to find a trial somewhere, then get the oldest MAX version you can find from the Autodesk Student Program, and use that key to activate it. I believe it is MAX 2012, it should have the same student key as 2011
@moderators: if this is an inappropriate post, please delete
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
I'm not a student either
Adun Toridas :)
Looks very flat (even WC3 looked better)? You might want a view with normal map enabled. Or at least post your high-poly version.
I am interested to see how it compares with the LotV version of the Dragoon. You went through a lot of effort to re-create the avatar and everything.
..the dragoon? I didn't really do a too high-poly version, i just made it from scratch (except editing sc2 zealot portrait) I have this from Delphinium, but that's about all so far.. nothing yet on the portrait
Adun Toridas :)
Looks great. Textures need more work though. I'd drop the dirty look and add a spec map to make it shine nice. I like the model itself a lot I can't wait to see more.
beggars can't be choosers, mate, it stays as it is, like other people made it
edit: and where do you see dirty look anyway? O.o this is a collaboration of me and a lot of individuals, i cannot change things on the whim, nor do i want to..
Adun Toridas :)
Does it always walk sideways?
As Ghostnova said, the dirty look is not in line with all the other models.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
that i'm not sure, i can't test it for a few reasons, first, i have starter edition which has 'test map' button disabled. second, i don't really know how to import a model and make a working unit outta it. third, my computer is crashing and needs a system wipe.
what do you think makes it dirty? because i can't really ask my texturer to smoothen out everything, he textured the dragoon somewhere in between war3 and sc2 style, because that's how he knows things..
i just got a PM from Delphinium, that he's having computer issues, so.. he sent me max files, which i can't do anything with.. would someone of you be able to re-tweak them for me? and maybe even try fixing that 'dirty look' that Ghostnova is mentioning
I might not reply straight away, because my computer is malfunctioning as well and needs a system wipe
Adun Toridas :)