Anyone know the best locations to store textures and filepaths for unit materials so you don't get blue units when other people download your map? the assets are there they just turn blue and SC doesn't know how to associate them correctly.
Assets/Textures is the default directory Blizzard uses, and the directory the exporter uses if you don't click "Set default path". I would suggest putting textures into your own Assets/Textures folder and import them. It's easier to organize that way.
If you're talking about setting up a mod and having texture files located outside a map, I can't really say if that works yet.
textures on a mod works. ive got all my improted data in a mod that my main file uses currently. if its working on your map (the imported files are showing up and working fine) but then when you send it to some1 they arent, my only guess is 1 of 2 things;
1) its a mod as from above and he doesnt have the mod dependency
2) once he loaded the map he may need to save / reload as tesxtures dont always show up the first load (models work fine, but the associated textures you have to reload)
those are my guesses at first glance (provided it worked on your pc)-
@crazyfingers619: Go
Yes, Assets\Textures\ is the way to go but also here's a nice tip
If you're going to import something in order to replace an existing object (i.e. you want to replace the graphics of an SCV) it's nice to save them to your desktop. The GE importer starts listing files from your desktop, desktop\folder\subfolder\subsubfolder\SCV.m3, this makes your desktop be the "root".
If you exported "file.wut" it would have a weird path (folder\subfolder\subsubsfolder\) no matter what you set the import path in GE to.
Solutions are simple, either place the files directly in your desktop and set the import paths correctly in GE's importer or store the files in the correct path in your desktop so you don't have to set the import path yourself in GE (i.e. have the model be stored in desktop\Assets\Units\Terran\SCV\scv.m3 and textures in desktop\Assets\Textures\scv_diffuse.dds) Since your desktop is your "root" the import paths will be correct as they are what SC2 uses.
you dont need to really worry about the path when you import it, if you reazlize that its not the right path, just right click and say 'move file' and type in the path you want it to be 'nested in'.
Anyone know the best locations to store textures and filepaths for unit materials so you don't get blue units when other people download your map? the assets are there they just turn blue and SC doesn't know how to associate them correctly.
Thanks in advance!
Assets/Textures is the default directory Blizzard uses, and the directory the exporter uses if you don't click "Set default path". I would suggest putting textures into your own Assets/Textures folder and import them. It's easier to organize that way.
If you're talking about setting up a mod and having texture files located outside a map, I can't really say if that works yet.
textures on a mod works. ive got all my improted data in a mod that my main file uses currently. if its working on your map (the imported files are showing up and working fine) but then when you send it to some1 they arent, my only guess is 1 of 2 things;
1) its a mod as from above and he doesnt have the mod dependency
2) once he loaded the map he may need to save / reload as tesxtures dont always show up the first load (models work fine, but the associated textures you have to reload)
those are my guesses at first glance (provided it worked on your pc)-
Thanks for the replys guys, this certainly helps.
@crazyfingers619: Go Yes, Assets\Textures\ is the way to go but also here's a nice tip
If you're going to import something in order to replace an existing object (i.e. you want to replace the graphics of an SCV) it's nice to save them to your desktop. The GE importer starts listing files from your desktop, desktop\folder\subfolder\subsubfolder\SCV.m3, this makes your desktop be the "root".
If you exported "file.wut" it would have a weird path (folder\subfolder\subsubsfolder\) no matter what you set the import path in GE to.
Solutions are simple, either place the files directly in your desktop and set the import paths correctly in GE's importer or store the files in the correct path in your desktop so you don't have to set the import path yourself in GE (i.e. have the model be stored in desktop\Assets\Units\Terran\SCV\scv.m3 and textures in desktop\Assets\Textures\scv_diffuse.dds) Since your desktop is your "root" the import paths will be correct as they are what SC2 uses.
@xcorbo: Go
you dont need to really worry about the path when you import it, if you reazlize that its not the right path, just right click and say 'move file' and type in the path you want it to be 'nested in'.
@ezbeats: Go
That makes my file break, though. Is this just me? I thought it was like this for everyone else too :P