I am deeply saddened with the spider mine model right now. It was one of my favorite things in SC1 and today I came up with a really great idea for it, I couldn't wait to get home and start on it.
Once I was able I picked a zealot I think for the unit and changed the model to the spider mine. I scaled it up to like 5.0 of normal so it was a decent controllable size, started tweaking some stats then decided to go in-game and see how it was working...
Loaded up the game, and its terrible! I don't know how the spider mine got into the game looking like that....
Sure when its normal size it moves so fast you can't tell, and even if you could it normally explodes soon after but when its large and slow the walk animation looks awful, each of it's legs clip through its own body like every 3rd step or so, sometimes they turn completely upside down and flip through themselves to get back to where they start. At one frame the front leg is literally upside down poking up through the center of it.
Really I just had nobody to vent to about this travesty and wanted to warn others, however if anyone has the ability to fix its walk animation, I would be very happy... lol ^^
I am deeply saddened with the spider mine model right now. It was one of my favorite things in SC1 and today I came up with a really great idea for it, I couldn't wait to get home and start on it. Once I was able I picked a zealot I think for the unit and changed the model to the spider mine. I scaled it up to like 5.0 of normal so it was a decent controllable size, started tweaking some stats then decided to go in-game and see how it was working...
Loaded up the game, and its terrible! I don't know how the spider mine got into the game looking like that.... Sure when its normal size it moves so fast you can't tell, and even if you could it normally explodes soon after but when its large and slow the walk animation looks awful, each of it's legs clip through its own body like every 3rd step or so, sometimes they turn completely upside down and flip through themselves to get back to where they start. At one frame the front leg is literally upside down poking up through the center of it.
Really I just had nobody to vent to about this travesty and wanted to warn others, however if anyone has the ability to fix its walk animation, I would be very happy... lol ^^
Actor animation time scale should fix that.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
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