The building will be small enough to make wood texture on the hedge look just the same as it is now. Same with the bumps. But actulaly it mey be easy to add more details, I'll try.
Not one of your better models. The fence looks like plastic wood, you have dead sheep yet healthy plants? Consider making the tilled mounds brown using some other dirt texture and adding a normal map to everything.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Thanks for the feedback. Fixed the fence with wood texture. Also, made the sheeps more obviously look like a meat source, not just dead corpses. It's supposed to be a meat farm.
Those mounds using terrain texture and will be brown if terrain is browm under it. And they dont have a place to put a normal map.
but some things that could be added as doodads such as the flat sheeps/rams, may not be necessary in a model, one could put all sorts of things hanging, is the model only the plants and wood or is it also the colonist hut? Cause the colonist hut could also be added from the game
attaching things in game is a waste of mapping, I do for 5 minutes in max things I'd spend hours for in editor, creating huge loads of actors, adjasting scales, rotations and offsets, fixing selection issues adn other unexcected things
Well that's true :> Since I ran out of 3ds max trial, just for a simple unit with model of Hyperion Lab Door, I had to play around 1.5 hrs with site operations until the door appeared exactly in the center of the unit, as otherwise it appeared away from the selection circle and that means I couldn't use the pathing to be right under the model with such a mismatch, With 3ds max I would've positioned it in no time.
another model is a farm
I just went through all the pages with my mouth dropped like this:
Amazing work man, I wish I knew how to import some of my models from Blender into SC2.
@Alnatair: Go Eve heard of PrintIn's blender addon?
@Zolden: Go
Dead live stock?
really its finished? Why the hedge look so dull? And why those bumbs between plants use ground texture? It needs a bit more love...
@Alnatair: Go
Thanks! There are a nice working m3 tools for blender, check this thread.
@JacktheArcher: Go
Yea, it will be a building to be built near a source of sheep to generate food.
@TwoDie: Go
The building will be small enough to make wood texture on the hedge look just the same as it is now. Same with the bumps. But actulaly it mey be easy to add more details, I'll try.
@Zolden: Go
Not one of your better models. The fence looks like plastic wood, you have dead sheep yet healthy plants? Consider making the tilled mounds brown using some other dirt texture and adding a normal map to everything.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go, @TwoDie: Go
Thanks for the feedback. Fixed the fence with wood texture. Also, made the sheeps more obviously look like a meat source, not just dead corpses. It's supposed to be a meat farm.
Those mounds using terrain texture and will be brown if terrain is browm under it. And they dont have a place to put a normal map.
@Zolden: Go
Ah much better. Now I understand what it's supposed to be.
The tilled mounds still need improvement otherwise nice upgrade.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Zolden: Go
Might be the angle of the pic, but those sheep look rather flat.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@willuwontu: Go
Not sheep, sheep skins.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Skins would have blood on them and be hung flat on a rack that just sheep dangling from a pole
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@willuwontu: Go
Well, it's the CLEAN version.
but some things that could be added as doodads such as the flat sheeps/rams, may not be necessary in a model, one could put all sorts of things hanging, is the model only the plants and wood or is it also the colonist hut? Cause the colonist hut could also be added from the game
@Eimtr: Go
attaching things in game is a waste of mapping, I do for 5 minutes in max things I'd spend hours for in editor, creating huge loads of actors, adjasting scales, rotations and offsets, fixing selection issues adn other unexcected things
@Zolden: Go
Well that's true :> Since I ran out of 3ds max trial, just for a simple unit with model of Hyperion Lab Door, I had to play around 1.5 hrs with site operations until the door appeared exactly in the center of the unit, as otherwise it appeared away from the selection circle and that means I couldn't use the pathing to be right under the model with such a mismatch, With 3ds max I would've positioned it in no time.
Recently realized that I need units. Decided to dress wow models into sc2 clothes to save map size. Sci-fi elf:
Those ears are fake! It is Nova in disguise, kill her.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg