Additive is used for effects and particles, it makes a texture that is say an Orange halo on a black background appear as an orange halo, eliminating the black background and just leaving the orange sphere or whatever. There was a war3 model Nebula that was a simple box and the box having a very realistic Nebula texture. Since war3 allowed to make it additive the effect was very good - the black background of the Nebula texture disappears and the dark colors also become partially transparent - an effect that makes the Nebula texture mix with the background (say starry space) without having the look of an image just placed on a starry skybox.
Im trying to do the same here, using KaeoCube model streched X Y Z to look like a plane. I set with Actor Event Texture Id and below you can see it is the black background and doesnt fit like that:
You would ask why not edit the texture and and remove black from GIMP/Photoshop - I did that and the result was some white background coming either frm the Cube or some other texture - not the way I thought with transparent black and darker colors to mix. So only additive would help, opacity darkens the whole thing nothing like Additive, so can this be done in sc2?
^That's why it would be great if they made like Magos war3 model editor wher you can open a model, change texture rendering, create particles, attachments, team color, materials, meshes using textures from war3 mpq and all that for sc2 but no such tool is made.
Oh and how do you make texture additive with 3ds max, which exactly in 'Material editor'?
Typoe M for material edito. CHoose one of those material balls, change its type to starcraft 2, chose your diffuse color (also as a starcraft 2 bitmap type) and there is also the option to choose from mod / add/ opaque etc..
Replied cause mapster isn't letting me edit my posts o.O?
Anyway, still fixing up some things in the model, any nebulas you'd like me to add? Or colors for that matter, I'm thinking of making a package with various forms and colors, I can make these pretty easily with max anyway.
Typoe M for material edito. CHoose one of those material balls, change its type to starcraft 2, chose your diffuse color (also as a starcraft 2 bitmap type) and there is also the option to choose from mod / add/ opaque etc..
I didn't expect an answer and I decided to use cloud: (so I didnt even follow this thread)
Well I was trying to make the same environment as the Korhal Loading Screen. I did use weather doodad cloud with purple color and frozen particles. And it looks like the loading screen,. These are excellent nebulas there, are those from withing the MPQ? Anway this doesnt bother me anymore, I will use the method for if I need in the future[SOLVED]
Additive is used for effects and particles, it makes a texture that is say an Orange halo on a black background appear as an orange halo, eliminating the black background and just leaving the orange sphere or whatever. There was a war3 model Nebula that was a simple box and the box having a very realistic Nebula texture. Since war3 allowed to make it additive the effect was very good - the black background of the Nebula texture disappears and the dark colors also become partially transparent - an effect that makes the Nebula texture mix with the background (say starry space) without having the look of an image just placed on a starry skybox.
Im trying to do the same here, using KaeoCube model streched X Y Z to look like a plane. I set with Actor Event Texture Id and below you can see it is the black background and doesnt fit like that:
http://imageshack.us/photo/my-images/689/unledpl.png/
You would ask why not edit the texture and and remove black from GIMP/Photoshop - I did that and the result was some white background coming either frm the Cube or some other texture - not the way I thought with transparent black and darker colors to mix. So only additive would help, opacity darkens the whole thing nothing like Additive, so can this be done in sc2?
^That's why it would be great if they made like Magos war3 model editor wher you can open a model, change texture rendering, create particles, attachments, team color, materials, meshes using textures from war3 mpq and all that for sc2 but no such tool is made.
Oh and how do you make texture additive with 3ds max, which exactly in 'Material editor'?
Typoe M for material edito. CHoose one of those material balls, change its type to starcraft 2, chose your diffuse color (also as a starcraft 2 bitmap type) and there is also the option to choose from mod / add/ opaque etc..
Nebulas like this?
Replied cause mapster isn't letting me edit my posts o.O?
Anyway, still fixing up some things in the model, any nebulas you'd like me to add? Or colors for that matter, I'm thinking of making a package with various forms and colors, I can make these pretty easily with max anyway.
I didn't expect an answer and I decided to use cloud: (so I didnt even follow this thread)
Well I was trying to make the same environment as the Korhal Loading Screen. I did use weather doodad cloud with purple color and frozen particles. And it looks like the loading screen,. These are excellent nebulas there, are those from withing the MPQ? Anway this doesnt bother me anymore, I will use the method for if I need in the future[SOLVED]