I have been wondering something. Is it possible to make a UNIT, not building, block the line of sight of another unit. I know how to do this with structures because a structure has a footprint that you can edit. Units on the other hand don't have a footprint. Can you add a footprint to the unit and simply check the right boxes? i didn't test this out, just thought i would ask. a good example would be: A line of thors blocks the line of sight of enemy zerglings from seeing what is behind the thors. Thanks for any feedback.
It might be clunky, but could you periodically create/destroy stationary dummy structures with a footprint?
that would probably lag like a %$@#% though if you didn't have the periodical in long enough time frames. but if you had a periodic effect event every .25 seconds.... that might be- ughh. lol. Good idea though.
I have been wondering something. Is it possible to make a UNIT, not building, block the line of sight of another unit. I know how to do this with structures because a structure has a footprint that you can edit. Units on the other hand don't have a footprint. Can you add a footprint to the unit and simply check the right boxes? i didn't test this out, just thought i would ask. a good example would be:
A line of thors blocks the line of sight of enemy zerglings from seeing what is behind the thors. Thanks for any feedback.
Answer is no. Footprints are integrated into the pathing map so are not dynamically updated.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It might be clunky, but could you periodically create/destroy stationary dummy structures with a footprint?
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Well - that's to bad. But it's alright though, never know unless you ask. Thanks for the reply.
That would lag like mad due to how the pathing map is recalculated.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yes morph do change the footprint and therefore the pathing map. As stated it is extremely resource demanding on the computational level.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg