Not at all. The problem I found is that the model is obviously animated so placing an attachment point would be just like placing a point in mid air as the animation changes and the weapon moves. In this model I placed two attachment points, one on the "tip" of the weapon in one of the stand animations and the other one is a mid point in the middle of the attack animation. Saw that the he first shoots right then left so I just did a mid point.
Just out of curiosity: When a unit like the marine has a moving attachment point at the tip of its weapon, are these point attached to the skeleton and moving on its own or are there just a lot of attachment points for every step of the animation (going visible invisble with each frame)?
They're probably keyed properly to move alogn with the animation of the marine. So yeah, animated along with the skeleton. Otherwise they'd just sit there in mid air like mines.
I might be doing something wrong too, though :P so I'll look into the marine when I get back home tonight.
Did you 'Select and Link' the Attachment point to a bone? That would let the attachment follow the animations rather than float in mid air or require to be keyed.
Can somebody please load the murloc marine and add an attachment point at tip of his weapon?
Uh... if you notice the murloc marine standing, he occasionally gets bored and shoots his gun. Can you use that attach.?
@illidans911: Go
I'm pretty sure that effect is just part of the model.
yes it is one of the stand animations. I need just someone with 3DS Max to attach a simple point. Is that hard?
@b0ne123: Go
Not at all. The problem I found is that the model is obviously animated so placing an attachment point would be just like placing a point in mid air as the animation changes and the weapon moves. In this model I placed two attachment points, one on the "tip" of the weapon in one of the stand animations and the other one is a mid point in the middle of the attack animation. Saw that the he first shoots right then left so I just did a mid point.
Thanks so far, going to test it :)
Just out of curiosity: When a unit like the marine has a moving attachment point at the tip of its weapon, are these point attached to the skeleton and moving on its own or are there just a lot of attachment points for every step of the animation (going visible invisble with each frame)?
They're probably keyed properly to move alogn with the animation of the marine. So yeah, animated along with the skeleton. Otherwise they'd just sit there in mid air like mines.
I might be doing something wrong too, though :P so I'll look into the marine when I get back home tonight.
doesn't anybody know how to properly key an attachment point to the skeleton?
2 weeks push! anybody?
@xcorbo
Did you 'Select and Link' the Attachment point to a bone? That would let the attachment follow the animations rather than float in mid air or require to be keyed.
hm anyone :)
can anybody tell me what i need to do this myself? 3ds max? plugins? exporter?