Siege Tech
Siege Teck is my personal model’s you can use for custom map’s, mod’s, and campaign’s.
'If you have a idea then leave a comment'
"check in on my DeviantArt and/or Discord to see what i am working on"
1. https://www.youtube.com/channel/UC4yusULpqIVeyafsCHVxO1g
2. https://www.deviantart.com/sheeldwall00972
4.https://www.curseforge.com/sc2/maps/chronicles-of-war
please give me some credit for my work.
I have another request if you want: I've been using the Marine Commando, and I love it. I made it so that when I upgrade my marine he becomes it. The only thing that bugs me, is that the regular marine doesn't have his animations, such as "Unpowered" , "Work" , "Spell" (marine has it, but it does nothing).
I was wondering if you would be able to make a regular marine, but with those animations (shieldless/shield if possible or shieldess only if that's too tricky, I can add it via the actor events). I've checked other model creators here, HammerTheTank107 made the Moebius_Marine_Commander, which is nearly what I need, but sickes, it's a skin.
In reply to Wonder_Rem:
it would have to be shieldles. because my Marine Commando moled was base on the hart of the swarm raynor model. and i am not a animator.
In reply to sheeldwall:
Yes, I can manage! As long as it ressembles to original marine the most (ex: no flashlight),
Thx again for being active!
Absolute perfection, thank you for building it so fast!!!
<3
In reply to sheeldwall:
So I've managed to add the shield (kinda fussy with site actors). Doesn't look so bad, but I meant to ask, when you conceive a model, are you capable of creating custom attachement points?
Cause to get the best follow up of the body, I attached the Shield to "Target". It's alright, but I think it would get smoother on the shoulder. But that being said, I can't ask you that if you can't add custom attachement points.
If it was possible, would you be able to create one on each shoulders ?
In reply to Wonder_Rem:
sadly, I can/can't add an attachment point. add an attachment point is simple like pushing a button. but I have not figured out how to animate it yet. or combine animations to gather.
In reply to sheeldwall:
Alright, fair enough!
Something funky to propose:
Have you seen the model named PylonCannon? It's a Pylon with the turret of a photon cannon. I'm currently using it for my mod and it's a bit boring. The point is, it uses the legs of the colossus but has no walking animation with it. What if it was possible to make your pylon walk?
In reply to Wonder_Rem:
i can and will try to.
In reply to sheeldwall:
Thx a lot!! You're super fast. I'll try it right away!
Edit: Love it. Just the size however, it doesn't match with the other one. The reason why I need this is because I have a particular animation of the pylon transforming into the pylon cannon, and for that I need the proportion of the crystal and all to remain the same.
When the morph ends, the Pylon gets a Model Swap to the Old Pylon Cannon and I added some Moving actor to make it look like it's raising. Thing is, in that model swap, crystals are aligned (same size). Think you could resize it equal to the old PylonCannon Model?
In reply to Wonder_Rem:
ok i will resize it.
Would be possible make the same kind of portraits for minerals, data disc, flag, Khaydarin, Uraj and Khalis crystals too?
thanks :)
Hi, Really love your models,
I found the SC1 command centers has some problems:
https://www.sc2mapster.com/projects/siege-tech/files/2488518
every time when I click on the model the editor got frozen,
I think other people also have the same problem,
can you take a look at it?
In reply to xujunnju:
I do think it is a compatibility problem with sum of the newer changes to the game. Because it is now crashing the sc2 editor on me now. When it did not before, and I know it was also in an older version mass recall files.
Now I will finish an update/Symantec version. I was working on before the remastered sink came out.
The (Texture) folder with the SC1 Engineering Bay is supposed to be (Textures).
Didn't you have an SC1 siege tank model? Was curious if that one was ever going to show up around here.
In reply to Exeld307:
i was working on one. but i did not finish it. sorry. but ghostnova haves one.
That sc1 science ship is awesome but I have a question, what lighting should the science Vessel portrait use?
In reply to osoman_2:
i just use the default lighting. an i did rip it off the sc wiki. so i don't know what difrent lighting will do.
So, to the one person who download the sc1 battlecruiser v3 model sed. What do you think of all of it?