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    posted a message on [Art tools] Some questions

    Hi there. Finaly found time to learn blizz art tools... and after "m3 exporter" got some questions:
    1. How can I add custom alpha mask on already textured mesh?
    2. To add team color means choose "Team Color Add" in the material editor and TC will alpha channel of my texture. Right?
    3. Points where projectiles will hit I only can mark by attachment point "target" or I can use something new?
    4. Why all my textures has path like "D:\Folder\Folder\MyTexture.dds" (for example) when I imported my m3 into editor? Using "m3 exporter" I can write any custom textures path in the 3ds max and by default it was always "Assets\Textures\". How can I do somthing like that using art tools.

    Posted in: Artist Tavern
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    posted a message on [WIP] Garrison Wars

    How can you export models from WoD? Does viewer can do that atm?

    Posted in: Project Workplace
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    posted a message on [AoS] Rush of the Avatars

    New version:
    - Added new avatar the Essencer;
    - Fixed water squibs for the Lost Reaver;
    - Reworked Headhunter's ultimate (now damage isn't instant);
    - Ton of cosmetic changes (ability and buff icons, sounds);
    - Guardian Towers and team God's now deals damage, which doesn't ignore units armor;
    - Team Gods increases self attack rate by 1% and damage by 10 for 60 seconds per each attack;
    - Reworked AOE splats and cursors;
    - Reworked avatar roles;
    - Remorked choice menu;
    - New loading screen;
    - New item 'Orb of Exodus';
    - New item 'Disrupter';
    - New item 'Mobius Template'.

    Posted in: Project Workplace
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    posted a message on Banks - list of questions

    @willuwontu: Go I know about preload that way. But I tried preload several models and units in this way and the game still slowed down a bit when there was preloaded units. Therefore, I concluded that it's not working)

    Posted in: Triggers
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    posted a message on Banks - list of questions

    Hi there guys! After some optimization actions my bank refused to work correctly. That's why I want to clarify some aspects:
    1) Bank name must be as string name like "MySupeDupperBank" or I can put this name as variable (the variable is more convenient)?
    2) Can I preload bank as loop or I must personally preload it for each player (copy copy copy)?
    3) Can I save/load info to/from bank as loop...or also personaly for each player (it's just awful)?
    4) I must check signature after preload. Ok. But what I must to do with signature when I save my bank?

    Posted in: Triggers
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    posted a message on [Behavior] Final/Expire Effect

    Doh. I'm just need next thing: If behavior expired - do nothing, if behavior dispeled (or another way exclude expire) - do something. Looks like I need to create trigger system =(

    Posted in: Data
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    posted a message on [Behavior] Final/Expire Effect

    I thought that this is easily and understandable. But I was wrong. Let's see:
    -Final effect starts when current behavior removed;
    -Expire effect starts when current behavior duration expired.
    But in my case when duration of my behavior has expired it run Final Effect. May be I missed some flags?

    Posted in: Data
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    posted a message on [Request] Fear debuff effect

    Last time was problems with WoWViewer cus of Draenor. Can only show it at this moment: Fear

    Posted in: Requests
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    posted a message on [Request] Fear debuff effect

    Nope) Has no mind what this. I'm about purple skull-head inside purple runic circle.

    Posted in: Requests
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    posted a message on [Request] Fear debuff effect

    Hi there. May be I missed it and it already has been attached somewhere here, but I need fear effect like in WoW. Thx.

    Posted in: Requests
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    posted a message on [AoS] Rush of the Avatars

    New version. Many changes and new items.

    Posted in: Project Workplace
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    posted a message on Looking texture name

    Bump

    Posted in: UI Development
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    posted a message on Looking texture name

    Hi there. Looking for texture name - red blood splat on whole screen (not icon on the top-left) when Kerrigan gets critical damage (story mode). One time found it and left the name in my mind, but when it realy need I forgot that name. Tada =D Thx

    Posted in: UI Development
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    posted a message on [Showcase] NanaKey&Delphinium's Models
    Quote from Forge_User_75610840: Go

    Two shockwave effects.

    Wow. Awesome shockwaves. They would be helpful for my thunder spells. Can you share it somwhere?)

    Posted in: Artist Tavern
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    posted a message on Random Launch point

    Hi there. Pop Up Turret has Weapon01...Weapon04 attachment points. Is it possible to launch missile from random weapon attachment?

    Posted in: Data
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