Got a trouble with visibility of an actor. I wana it visible for me and allys, but enemies. I've tried all variations in the Filter, Filter At Creation, Visible To, Visible To At Creation, but it's always visible for all. Model Flags has checked Update Visibility. Any solutions?
Dialog -Create a Portrait for dialog ForDialog Variable -Set CustomModel = (Last created dialog item) Dialog -Set CustomModel size to (ModelWidth, ModelHeight) for ForPlayerGroup Dialog -Move CustomModel to (ModelOffsetX, ModelOffsetY) relative to ModelAnchor of dialog for ForPlayerGroup Dialog -Set CustomModel Background Visible flag to False for ForPlayerGroup Dialog -Set CustomModel Border Visible flag to False for (All players)
Dialog -Set CustomModel Model to DialogModel for ForPlayerGroup Variable -Set Model = (Get Portrait Id from CustomModel) Portrait -Wait for Model to finish loading Portrait -Set Model Render Type to PortraitRenderTypeLDR
Actor -Send message (SetScale 0.5, 0.5, 0.5 0.0) to actor (Actor for CustomModel)
It shows a model, but it never changes size of this model. What I've missed?
When I change an arc angle from 360 to 160 (f.e.) it becomes static and does not rotate depending on the angle of the unit. Tried search flags, but nothing solves this problem. Before last patch haven't problem with it.