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    posted a message on Auto-cast status validator

    Ohhh, It is not unit order queue, it's just unit order.

    Posted in: Data
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    posted a message on Auto-cast status validator

    Well. I can see only (Basic) Queued Disabled/Enabled.

    Posted in: Data
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    posted a message on Auto-cast status validator

    Ok. But I think I must add an index number in the Ability Command field. Which one?

    Posted in: Data
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    posted a message on Auto-cast status validator

    I have looked through similar topics but still haven't found a solution.

    So, I have a ranged unit with an auto-cast ability which must improve his weapon attacks (add any kind of effects at impact, etc, nvm). The idea is to check auto-cast state of an ability when my unit launches a weapon missile... BUT cant find a good validator for this. Only need solution via Data.

    Posted in: Data
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    posted a message on Change the Mouse Cursor

    I am about next thing:

    When you move the mouse cursor over the Crystal, or the Big Sphere in the campaign (between missions), it changes on a green gear wheel.

    Posted in: Data
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    posted a message on Change the Mouse Cursor

    Hi there. How to change the cursor model, when hovering over a certain unit (as in the story mode - gear wheel f.e.)?

    Posted in: Data
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    posted a message on Splat Problem

    There are 9 units and be destroyed can only 1 at once.

     

    Some actors have a render priority if there are too many actors on the map at once.

    But all buildings have splats. And for example I can create 1000 Terran Barracks and all of them will have splats...and all splats will work fine =\

    Posted in: Data
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    posted a message on Splat Problem

    There are fixed amount of units of the same type on my map. I need to create cracks when each of them dies. So event is next (btw actor type is splat, parent - CActorSplat, and Not Doodad):

    UnitDeath.MyUnitType -> Create

     

    Strange one thing: the same unit can create the splat when it dies, and on the next map launch (or on the second/third) - not.

    Tried preload spalt, juggled with Layer field - nothing helps.

     

    Posted in: Data
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    posted a message on Splat Problem

    Hi there. I've got an issue with splats. So, I need to create a splat when my unit dies. Sometimes it works fine, but sometimes it not. What I've missed?

    Posted in: Data
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    posted a message on Actor visibility
    Quote from Form01 >>

    Check flag Actor: Filter - "Enemy" to "Enabled", other set as Disabled

     Well, if it was so simple m8

    p.s: Actor was created by an effect when my unit has spawned (via effect field in the unit's tab).

    Posted in: Data
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    posted a message on Actor visibility

    Got a trouble with visibility of an actor. I wana it visible for me and allys, but enemies. I've tried all variations in the Filter, Filter At Creation, Visible To, Visible To At Creation, but it's always visible for all. Model Flags has checked Update Visibility. Any solutions?

    Posted in: Data
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    posted a message on Dialog Model

    Dialog -Create a Portrait for dialog ForDialog
    Variable -Set CustomModel = (Last created dialog item)
    Dialog -Set CustomModel size to (ModelWidth, ModelHeight) for ForPlayerGroup
    Dialog -Move CustomModel to (ModelOffsetX, ModelOffsetY) relative to ModelAnchor of dialog for ForPlayerGroup
    Dialog -Set CustomModel Background Visible flag to False for ForPlayerGroup
    Dialog -Set CustomModel Border Visible flag to False for (All players)

    Dialog -Set CustomModel Model to DialogModel for ForPlayerGroup
    Variable -Set Model = (Get Portrait Id from CustomModel)
    Portrait -Wait for Model to finish loading
    Portrait -Set Model Render Type to PortraitRenderTypeLDR

    Actor -Send message (SetScale 0.5, 0.5, 0.5 0.0) to actor (Actor for CustomModel)

     

    It shows a model, but it never changes size of this model. What I've missed?

    Posted in: UI Development
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    posted a message on XML text problem

    wiki has helped me) I think it solved)

    Posted in: UI Development
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    posted a message on XML text problem

    F.e. I have <text val="This hero is super. He is so awesome"> and this text has a text style that makes it blue, but I want to make the word "hero" white. How it possible?

    Posted in: UI Development
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    posted a message on AI Rebuild Problem

    Yeah, I though I done something wrong and, f.e., can fix via AI triggers. But seems it normal for coop AI. thx)

    Posted in: AI Development
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