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    posted a message on Actor visibility
    Quote from Form01 >>

    Check flag Actor: Filter - "Enemy" to "Enabled", other set as Disabled

     Well, if it was so simple m8

    p.s: Actor was created by an effect when my unit has spawned (via effect field in the unit's tab).

    Posted in: Data
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    posted a message on Actor visibility

    Got a trouble with visibility of an actor. I wana it visible for me and allys, but enemies. I've tried all variations in the Filter, Filter At Creation, Visible To, Visible To At Creation, but it's always visible for all. Model Flags has checked Update Visibility. Any solutions?

    Posted in: Data
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    posted a message on Dialog Model

    Dialog -Create a Portrait for dialog ForDialog
    Variable -Set CustomModel = (Last created dialog item)
    Dialog -Set CustomModel size to (ModelWidth, ModelHeight) for ForPlayerGroup
    Dialog -Move CustomModel to (ModelOffsetX, ModelOffsetY) relative to ModelAnchor of dialog for ForPlayerGroup
    Dialog -Set CustomModel Background Visible flag to False for ForPlayerGroup
    Dialog -Set CustomModel Border Visible flag to False for (All players)

    Dialog -Set CustomModel Model to DialogModel for ForPlayerGroup
    Variable -Set Model = (Get Portrait Id from CustomModel)
    Portrait -Wait for Model to finish loading
    Portrait -Set Model Render Type to PortraitRenderTypeLDR

    Actor -Send message (SetScale 0.5, 0.5, 0.5 0.0) to actor (Actor for CustomModel)

     

    It shows a model, but it never changes size of this model. What I've missed?

    Posted in: UI Development
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    posted a message on XML text problem

    wiki has helped me) I think it solved)

    Posted in: UI Development
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    posted a message on XML text problem

    F.e. I have <text val="This hero is super. He is so awesome"> and this text has a text style that makes it blue, but I want to make the word "hero" white. How it possible?

    Posted in: UI Development
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    posted a message on AI Rebuild Problem

    Yeah, I though I done something wrong and, f.e., can fix via AI triggers. But seems it normal for coop AI. thx)

    Posted in: AI Development
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    posted a message on AI Rebuild Problem

    ??? Don't wana customize it. AI, as always, must rebuild structures/units on their preplaced positions via editor. Terran, f.e., do it well, but zerg..not.

    Posted in: AI Development
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    posted a message on AI Rebuild Problem

    My co-op AI (zerg) rebuilds structures not like I have placed them into editor. And also it builds Scourge Nest, which I have never placed. What it can be?

    Posted in: AI Development
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    posted a message on Arc Search Problem

    When I change an arc angle from 360 to 160 (f.e.) it becomes static and does not rotate depending on the angle of the unit. Tried search flags, but nothing solves this problem. Before last patch haven't problem with it.

    Posted in: Data
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    posted a message on Progress Bar Issue

    Found solution. I was not so attentive.

    Posted in: Triggers
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    posted a message on Progress Bar Issue

    Can't hide progress bar via triggers (UI - Hide Progress Bar for unit UnitCaster). It's always enabled and I can see it. Have tried to many ways (on map init, a little delay after map init, loop) =( And it no matter - my unit is channeling or idle - PBar is always enabled.

     

    Posted in: Triggers
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    posted a message on [AoS] Rush of the Avatars

    New version:
    -Reworked runic power property. Now it does personal improvements to avatar's active abilities;
    - Item 'Tract of Daelaam' now costs 660 gold instead of 1030 gold;
    - Item 'Tract of Daelaam' channel/cd duration now 8/10 seconds instead of 10/15 seconds;
    - Buff 'Essence Infusion' (Essencer's Paralysing Claws ability) always renews on an attacks;
    - Buffs and debuffs now got more informative tooltips. Also they has been splitted on categories - dispellable or not;
    - Guardian Towers now also increases runic power by 15;
    - Added a new cheat '-cd' which resets cooldowns of all abilities of your avatar;
    - Added a new cheat '-proc on(off)' which cause runic power to proc always;
    - Fixed ton of issues with abilities.

    Posted in: Project Workplace
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    posted a message on SC2 fonts

    Awww ubergreat thx to u

    Posted in: UI Development
  • 0

    posted a message on SC2 fonts

    Still cant open. Can u PM me this fonts?

    Posted in: UI Development
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    posted a message on Missile impact error

    Well, tried all yours hints, exclude "change terrain", nothing helps. Hope "change terrain" = create 1 cliff in the corner of the map will fix it...hope I don't need to change everything in my terrain.

    Posted in: Data
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