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    posted a message on GameData/ActorData.xml (Error)

    Found solution. It was a hard way to resurrect my map, but a key was in 'Editor Comment' inside my Actor. It must be empty, but I added a hint before last save.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on GameData/ActorData.xml (Error)

    All my maps (esp old old old) now shows next error like:
    [7/14/2016 1:42:57 PM] Error: Error (XML: not well-formed (invalid token)) occurred while loading Actor from game data file 'GameData/ActorData.xml'
    It deletes all my custom actors and replaces them on placeholder. What is this? Yesterday it was fine, but today this trouble.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Death trouble

    I've made a new air unit with model from Charged Crystal (Construct Minion). Added death model in the actor. Looks like simple, but when my unit dies it not shows death model, only blood. Unit dies only through kill action via trigger. What it can be?

    P.S: Sorry for this thread inside wrong forum. Can somebody move it into 'Data'?

    Posted in: UI Development
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    posted a message on Arc cursor

    Hi there. Is it possible to make an "Arc Cursor" (Zurvan style) like Kerrigan's Psionic Shift cursor?

    Posted in: Data
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    posted a message on LotV achievements .dds

    Blizzard hide them again as I can see or I've missed something?

    Posted in: Miscellaneous Development
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    posted a message on Text tag background images

    Never work with it, but may be there is an action like 'Show/Hide Text Tag Background'

    Posted in: Triggers
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    posted a message on Train orders breakes BO

    Ofc enough, because I did a cycle - when AI's minerals/gas less than 3000, cycle sets it to 3000 again...and btw AI still continue to train units, but ignore structures. Looks like train action uses queue 'system' or I has no mind.

    Posted in: AI Development
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    posted a message on Train orders breakes BO

    Doing AI through triggers. AI successfully build a base, but when I add periodic train orders (like train 10 zerglings, etc every 15 seconds) my AI stop to build a base and never continue it after. What can it be?

    Posted in: AI Development
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    posted a message on Ai not work

    @Hultmanable: Go Nope. There is no things like that =(

    Posted in: AI Development
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    posted a message on Ai not work

    @Hultmanable: Go Still can't check it. But may be in presets it can be)

    Posted in: AI Development
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    posted a message on Ai not work

    @Hultmanable: Go Yes, it was cus of this. Also ai player always must have workers cus without them it does nothing too =( Think it solved. Also I want to ask about rebuild count. My ai must rebuild all buildings forever. Must it be 0 or -1?

    Posted in: AI Development
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    posted a message on Ai not work

    Ofc I did it, but it bring nothing. My map has only the void (story) dependency. Can it be because of this?

    Posted in: AI Development
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    posted a message on Ai not work

    My ai actions starts in the mid of the game, not during map initialization.

    Posted in: AI Development
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    posted a message on Ai not work

    Player - Modify player 15 Minerals: Set To 3000
    Player - Modify player 15 Vespene: Set To 3000
    AI - Start the campaign AI for player 15
    AI - Activate bullies in region (Entire map) for player 15
    AI - Sets limits on bullies to only be rebuilt in the nearest town for player 15 to be Enable.
    AI Advanced - Set the APM count for player 15 to 100
    AI - Adds a new bully of type Spawning Pool at location WB-03 for player 15 with rebuild count 4.

    Nothing works. It doesnt build anything. Where I was wrong?)

    Posted in: AI Development
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    posted a message on Hybrid Protoss

    Need Assets\Unit\Protoss\HybridProtoss\HybridProtoss.m3 without blurred bubble around) if it possible

    Posted in: Requests
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