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    posted a message on SC2 Mapster Upgrade Discussion Thread

    This is my feeling looking at the new front page.

     

    1. News section needs to be at the top, and should show the last 2 news items (it already does this, but the update image above them looks stupid), these news items also need to fully shown or close to it (1000 pix max vert height).

     

    2. Either under or to the side of the news there should be a box containing the last 5 threads (not posts) that have new posts in them, with a 20 character snippet of the start of it underneath or blank  if the start references an image or video (thumbnail if you want to be snazzy) (links also show as links) (call it the recent posts box)

     

    3. The project info box thingy gets moved under this followed by the popular projects and then the for authors sections. Alternatively display the for authors section along the side underneath the recent posts section. (Ideally it'd show up in start  project page instead of the front page, but I understand why it is there to show/advertise it's existence)

     

    The reason for these changes is to make it more clear that 1) we show what's happening recently (highlight projects, recent blizzard announcements), 2) show we have a(n) thriving existent community that discusses the topics, but also provides support, 3) provides a way for people to spread their own creations among the community while potentially getting rewarded for it. 

     

    Currently the only thing on the first page that shows that there is a community is the forums button at the very top, that most people (at least I do) ignore on their first look at a web page, otherwise this just looks like a hosting spot for the sc2projects.

     

    p.s. was browsing even the minecraft curse website has a better layout for the front page, just steal theirs and modify it so that the featured/top servers is the featured/top projects for sc2mapster, and the recent server ads is the recent project additions/updates.

     

    edit: pls change link colors, it's stupid how it's orange in the preview but almost a match in the actual post. Also despite not loving the background i actually don't mind it too much.

    Posted in: General Chat
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    posted a message on SC2 Mapster Upgrade Discussion Thread

    How do we edit the text of the main page of our projects now?

    Posted in: General Chat
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    posted a message on How to open Nova Covert Ops in Editor?

    Yes in the nova assets mod if you have nova.

    Posted in: General Chat
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    posted a message on How to make: Hero Buyback type ability... Need a few pointers....

    Use a global real variable for the time to respawn while dead,

    while (respawn timer > 0.0)
    {
        respawn timer = respawn timer - 0.1
        wait 0.1 seconds
    }
    respawn unit
    

    Then when they click to buy back their hero set the respawn timer to 0.0.

    Posted in: Triggers
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    posted a message on Help Merging Dependencies with Map File

    save as -> file type -> component folders

    Posted in: General Chat
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    posted a message on Hybrid 4th Race Multiplayer Mod Assets

    @DrSuperEvil: Go

    Do the data files even exist anymore? I mean zelda and almaity have pretty much disappeared with moz as well.

    Posted in: Project Workplace
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    posted a message on How can I generate variables statically?

    All triggers are built at the start of a game before any of them are run.

    This means that any variables used in events are set to null (unless they are a pre-existing value ex. preplaced units, declared integers).

    However it is possible to add events using functions based on the native commands. If you want to use "new" variables and then delete them you can look to the datatable for this purpose.

    I also feel it necessary to point out that you will almost never need to dynamically create and destroy global variables in SC2 (note the almost), if you really are just creating a temporary dialog it would be better to use the datatable for that purpose (really you should just destroy the dialog and reuse those variables for another dialog you make/use in the game).

    Posted in: Triggers
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    posted a message on Money Maker buildings

    In that case do add minerals -> pow(2, count of units in unit group (supply depots) - 1) for all players

    Posted in: Triggers
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    posted a message on Capturing bases or regions

    Here you go

    Posted in: Triggers
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    posted a message on Salvage (Refund) Issue

    There a a couple different possible ways of doing this

    1. Each time you create a barracks set and update a custom value on all barracks with the current cost of the barracks,
    2. Use a variable to keep track of the current barracks cost for players in either case refund based on the value tracked
    Posted in: Triggers
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    posted a message on Swapping an unit's actor.

    Try sending a modelswap message.

    Posted in: Triggers
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    posted a message on Why no "New MAPSTER Website" PR?
    Quote from Forge_User_26451472: Go

    If you mean that overview of planned revamps for curses modding platforms after it's acquisition by twitch then It doesn't really seem to hype-worthy. Not until it hits us directly anyway :/

    goddamn you're good.

    Posted in: General Chat
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    posted a message on Salvage (Refund) Issue

    Is the refund only done through trigger for the minerals returned, or do you use data for the mineral refund as well? My answer depends on this info.

    Posted in: Triggers
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    posted a message on Blizzcon 2016

    1. A Picture in picture dialog, yes we have work arounds now (fine, for a little while), but i want a real one. That or a working ui preview in the ui editor.

    Posted in: General Chat
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    posted a message on [Solved] Warp Gate Unit Control

    https://discord.gg/pFEZxPj



    That's a permanent link there

    Posted in: Triggers
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