• 0

    posted a message on [solved] Custom Script Help

    Thanks

    Posted in: Triggers
  • 0

    posted a message on [solved] Custom Script Help

    I was reading FuzzYD's tutorial on user types, in it he uses custom script. It occurred to me that i should learn custom script. So i went through the site and I couldn't find any tutorials on it :( Could someone make one and then link it to the main galaxy tutorial page . (yes i looked other places besides there) and then post a reply on this post.

    Posted in: Triggers
  • 0

    posted a message on Selling upgraded towers how?

    Check the cost of the new unit. Also check the cost of the ability to use you probably have one of them set to  -150

    Btw switch is easier to work with
    General - switch (actions) depending on ((Unit Type of (triggering unit))
    -cases
    --if  Tal'darim - plasma tower
    ---then Player - Modify player (Owner of (Triggering unit)) Minerals: Add (((Minerals cost of (Unit type of (Triggering unit))) / 5) + ((Minerals cost of Tal'darim - Photon Cannon) / 5))

    Also just for you to note in the future of you tower upgrades there is a limit to how many abilities they can have linked to them (if they morph they get the abilities of the unit they morph into linked to them all the way down the morph line).
    The best way to get around that is to create a dummy morph ability and have a trigger replace the unit when it happens

    Posted in: Data
  • 0

    posted a message on Monthly(ish) Triggering Exercise- Beta Key Editon

    I feel like a noob for aking this(which i am), but how do i post my map here.

    Edit: TY Zelda

    This is a ranndom spawn trigger set, i'm using it in a map i'm making. It allows you to spawn the unit at any region within a list and also customize their team colors while keeping their original owners(or whatever you would like to change for the unit).

    Edit:

    Added an old map of mine to which I inputted my random generation kit and also has a bunch of triggers that are really interesting such as
    1. chat system where chat appears at players unit instead of in chat area
    2. a massive amount of triggers for a computer(not an AI, but a simulated computer) that does stuff.
    3. some other stuff I can't remember off the top of my head.

    Posted in: Triggers
  • 0

    posted a message on Selling upgraded towers how?

    Why not just give each unit the salvage ability. Just scale it for each one
    ex:
    salvage for tower 1
    cost - .2 min
    salvage for tower 2
    cost -.4 min
    Yes it takes longer but data doesn't have a limit while triggers do (256 or something like that)

    but if you still want to do it with triggers
    create a switch with a different return for each tower
    Ex
    switch
    if tower 1
     Player - Modify player (Owner of (Triggering unit)) Minerals: Add ((Minerals cost of (Unit type of (Triggering unit))) / 5)
    if tower 2
    Player - Modify player (Owner of (Triggering unit)) Minerals: Add ((Minerals cost of (Unit type of (Triggering unit))) / 5)
    Player - Modify player (Owner of (Triggering unit)) Minerals: Add ((Minerals cost of tower 1)) / 5)

    Posted in: Data
  • To post a comment, please or register a new account.