in the actor who you want to effect, under event: events + add the event behavior.turnpurple.on action: set tint color purple add the event behavior.turnpurple.off action: clear tint color.
oh and make the behavior turnpurple first, and apply it to your demo unit.
it's sad I just searched for him, and all that came up was this post. It's gonna be a pain to figure this out, i wish blizzard released a little manual on each field with maybe a little example of what it's used for. :(
right now the only actors you can change are unit actors and doodads you created in the editor, you can achieve a psuedo effect by applying behaviors though and having the actors change through that.
I'm working on this, but it'll be a while, i'm cleaning up your code and leaving comments to give you pointers on how to make it easier to code stuff instead of the mess you left me.
switch depending on unit type of unitpicked unit if (drone) set unitpickedname = drone
there might be a way to return as the name of the unit but i don't have editor open right now and i'm too lazy to do so right now, i'll edit this in the morning and post a new reply if i find an easier method.
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actors tab
mothership actor
events +
add event: unit.mothership.birth
set term: set timescale 5.0(or however fast you want it)
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in the actor who you want to effect,
under event: events +
add the event behavior.turnpurple.on
action: set tint color purple
add the event behavior.turnpurple.off
action: clear tint color.
oh and make the behavior turnpurple first, and apply it to your demo unit.
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what you're doing is fine i was just commenting on how the example above had:
and how you could get rid of that easily
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mothership vortex create persistent initial. Make the effect final field the effect you want to happen.
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Use a search area effect to cast it on every unit that meets the criteria you want at the same time.
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it's sad I just searched for him, and all that came up was this post. It's gonna be a pain to figure this out, i wish blizzard released a little manual on each field with maybe a little example of what it's used for. :(
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right now the only actors you can change are unit actors and doodads you created in the editor, you can achieve a psuedo effect by applying behaviors though and having the actors change through that.
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attach center.
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you can get rid of the Unit/name/ by removing the first 10 characters of each string btw.
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here's a map that returns the unit's name, you'll have to convert it to what you want in order to use it, but it gives you the idea
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Here is the improved version, much cleaner coding
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I'm working on this, but it'll be a while, i'm cleaning up your code and leaving comments to give you pointers on how to make it easier to code stuff instead of the mess you left me.
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switch depending on unit type of unitpicked unit
if (drone)
set unitpickedname = drone
there might be a way to return as the name of the unit but i don't have editor open right now and i'm too lazy to do so right now, i'll edit this in the morning and post a new reply if i find an easier method.
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or he can save the image in a variable :)
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you make another variable
"Hero active skill icon" <file - image>