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  • unclegranddaddy
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  • Member for 4 months and 3 days
    Last active Fri, Feb, 17 2023 10:56:27
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    Feb 16, 2023
    unclegranddaddy posted a message on cant pick up item inside of a hole

    i have the base height set to -8 which is the lowest I have heard of. i placed a secret item inside of a hole and the unit is able to go inside the hole but cant pick up the item. i can move the same item out of the hole and it can pick it up again so for some reason even when they are right beside each other in the hole it cant pick up an item. also if I click on something else I cant reselect the unit I have to use hotkey or drag select. i have only tried in test map I haven't tried to publish and test online.

    Posted in: Data
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    Feb 13, 2023
    unclegranddaddy posted a message on [Texture, Model, Data] Texture Declarations, Texture Slots, and Texture by ID in Galaxy Editor (2021)

    In reply to roscoethedog:

     

    In reply to roscoethedog:

     everytime i post pics i just upload them instead of linking and never had a problem.

    Posted in: Tutorials
  • View unclegranddaddy's Profile

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    Feb 13, 2023
    unclegranddaddy posted a message on [Texture, Model, Data] Texture Declarations, Texture Slots, and Texture by ID in Galaxy Editor (2021)

    In reply to roscoethedog:

     the odd thing is if you right-click and open in a new tab you can see the images. I'm not sure why it's doing that. awesome tutorial btw. i guess for the time being just say at the beginning that people need to open images in a new window.

    Posted in: Tutorials
  • View unclegranddaddy's Profile

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    Feb 13, 2023
    unclegranddaddy posted a message on [SOLVED]disable all mouse options while showing camera scene then turn enable after

    In reply to ZerakimTwitch:

     cool so its that simple, figured if I started doing cinematic stuff I would have to do like 10 triggers lol. so I just need the 1 trigger that I can turn on and off. thanks.

    Posted in: Triggers
  • View unclegranddaddy's Profile

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    Feb 12, 2023
    unclegranddaddy posted a message on return cargo or drop off issue.

    i have mining set up to be super fast in every way except they wait in line while dropping off mins to the nexus. anyway to set it to where the nexus can handle 200 probes all dropping mins off at same time instead of waiting their turn? was able to figure out how to make the mineral field work that way but cant figure out how to make nexus do it.

    Posted in: Data
  • View unclegranddaddy's Profile

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    Feb 12, 2023
    unclegranddaddy posted a message on [SOLVED]disable all mouse options while showing camera scene then turn enable after

    i have a 10 second scene not using cinematics just camera but I cant figure out how to make it to where the player cant use mouse at all that way they cant mess up the visual from moving mouse or mouse wheel. never messed with cinematics I just do small easy camera effects so talk to me like a noob lol.

    Posted in: Triggers
  • View unclegranddaddy's Profile

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    Feb 12, 2023
    unclegranddaddy posted a message on [SOLVED]found a blank button to use for secret achievement but it still shows border on hover.

    In reply to Phosphatidylinositol_:

     it was username 321 on the sc2mapster discord that sent me the xml.

    Posted in: Data
  • View unclegranddaddy's Profile

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    Feb 10, 2023
    unclegranddaddy posted a message on [SOLVED]found a blank button to use for secret achievement but it still shows border on hover.

    In reply to Phosphatidylinositol_:

     always hidden and yes button 14 so its the bottom right button.

    Posted in: Data
  • View unclegranddaddy's Profile

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    Feb 9, 2023
    unclegranddaddy posted a message on [SOLVED]found a blank button to use for secret achievement but it still shows border on hover.

    someone figured it out, its not impossible. you can do this

     

    <?xml version="1.0" encoding="utf-8" standalone="yes"?> <Desc> <Frame type="CommandPanel" name="GameUI/UIContainer/ConsoleUIContainer/CommandPanel" file="GameUI"> <Frame type="CommandTooltip" name="CommandTooltip"> <FadeTime val="1"/> <StateGroup name="TooltipState"> <DefaultState val="Visible"/> <State name="Hidden"> <When type="Property" frame="$GameUI_CommandPanel/CommandButton14/NormalImage" Texture="Assets\Textures\btn-blank.dds"/> <When type="Property" frame="$GameUI_CommandPanel/CommandButton14" Hovering="True"/> <Action type="SetProperty" Alpha="0"/> </State> <State name="Visible"/> </StateGroup> </Frame>

    1. </Frame> </Desc>
    Posted in: Data
  • View unclegranddaddy's Profile

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    Feb 5, 2023
    unclegranddaddy posted a message on [SOLVED]found a blank button to use for secret achievement but it still shows border on hover.

    In reply to Phosphatidylinositol_:

     yeah thats the long blank space with a border I was talking about. sucks its impossible to get rid of. warcraft 3 editor was better in every single way

    Posted in: Data
  • View unclegranddaddy's Profile

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    Feb 4, 2023
    unclegranddaddy posted a message on [SOLVED]found a blank button to use for secret achievement but it still shows border on hover.

    An error has occurred while trying to save the file you uploaded: You have exceeded your maximum upload limit of 4.77 MB. This limit is based on your highest role on the site.

    Posted in: Data
  • View unclegranddaddy's Profile

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    Feb 4, 2023
    unclegranddaddy posted a message on [SOLVED]found a blank button to use for secret achievement but it still shows border on hover.

    In reply to Phosphatidylinositol_:

     sorry i didnt explain it well. imagine an engineer bay that can have 16 upgrades and 15 can be seen and used and the 16th one is blank. i have a trigger for an achievement that when the 16th button which is the lower right one is pressed it gives u the achievement. the button is hidden in every way except when you hover over it u can still see that stupid long empty with the border. so I need the button to be unseen but also clickable. not sure I can set up a trigger for when u click on a dialog button. was gonna uploaded a video on a test map to show an example of how it still shows that border, but it says I have reached max mb limit lol

     

    Posted in: Data
  • View unclegranddaddy's Profile

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    Feb 4, 2023
    unclegranddaddy posted a message on [SOLVED]found a blank button to use for secret achievement but it still shows border on hover.

    In reply to Phosphatidylinositol_:

     thanks, but that didn't help. no matter what I do I cant get rid of the button's highlight tooltip border. it still appears as a long empty space with a border all around it. imagine in the first pic if u got rid of the word hover, the border would just shrink down from top to bottom to a thin line and the left and right would stay the same so basically, the border goes from a rectangle with the word hover to a long thin line with no words.

    Posted in: Data
  • View unclegranddaddy's Profile

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    Feb 4, 2023
    unclegranddaddy posted a message on [SOLVED]how to make items work in inventory bag instead of on hero?

    In reply to Phosphatidylinositol_:

     thanks that worked. I'm still spoiled by warcraft 3 lol where everything was super easy to edit and worked automatically as is if u didn't edit.

    Posted in: Data
  • View unclegranddaddy's Profile

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    Feb 2, 2023
    unclegranddaddy posted a message on [SOLVED]how to make items work in inventory bag instead of on hero?

    i have seen games where some items work in inventory bag without having to equip them to a hero. how is that done and can it be done to all items?

    Posted in: Data
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