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    posted a message on [Showcase] Taylor Mouse's Models

    That is amazing work! Can't wait to hear more progress on this :D

    I hope you can share the HOTS importer scripts, I've got some side projects I'd like to try out if I get my hands on some of the models

    Posted in: Artist Tavern
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    posted a message on Accessing Heroes of the Storm models and data

    I suppose you could use the snow textures from HOTS and use them for... God damn you blizzard for making these names so confusing.

    Posted in: Heroes of the Storm
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    posted a message on Warcraft: Armies Of Azeroth
    Quote from Daara87: Go

    Other than the structures, do you guys have any unit models that aren't by Triceron, Zolden, or Taylormouse?

    They aren't using my footman and rifleman models

    Posted in: Project Workplace
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    posted a message on [Model Showcase] Warcraft Units

    @ahtiandr: Go

    I started using Zbrush for high res modelling. I use Maya for modelling/texturing, Max for rigging and exporting, and Photoshop for all my 2D needs. I bake my normal, lighting and occlusion maps straight out of Maya using Turtle. I need to try out 3Dcoat and ddo for textures, but I mostly use traditional photoshop painting methods. I'll occasionally dabble in Blender too, since Println's m3 exporter has a lot more features than the max one.

    Posted in: Artist Tavern
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    posted a message on [Model Showcase] Warcraft Units

    Dragon

    Guess I'll tease with a WIP shot. No animations yet, still working on the textures and shading.

    Posted in: Artist Tavern
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    posted a message on [Model Showcase] Warcraft Units

    The techniques I use are similar to the DOTA2 texturing and character art guides, which you can find on Valve's steam workshop.

    The methods involve creating a high resolution mesh, which you can make in Zbrush/Sculptris/Mudbox, then baking out multiple maps as overlays, and then finish up with a bit of handpainted love. I also use a lot of reference to hit a certain look, usually stuff from WoW or now Heroes of the Storm since I finally got the client.

    References are key to good art IMO. It's always easier to create something when you know the end result you're aiming for, not just relying on imagination and trial-and-error. Before I start a model, I usually sketch out a quick concept and block out rough shapes of what I want to make. Sometimes I collage it from multiple reference pictures, just to get an idea of what I need to make. The stronger the concept you have, the better your end result will be. Removing the guess work makes modelling (and texturing) a hundred times easier.

    As for updates, I've been working on a couple things ever so slowly, and I have a backlog of stuff I haven't put up here. I've mostly been trying to break down Heroes of the Storm models, and I'm contemplating updating some older models to fit the style better.

    Posted in: Artist Tavern
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    posted a message on WC4 level art WIP

    Very nice! I love the chunky look and style. It definitely captures the Warcraft feel

    Posted in: Artist Tavern
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    posted a message on Hiring: a modeller.

    Why not use a Changeling since it already has everything you need to morph into a marine?

    Posted in: Team Recruitment
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    posted a message on LotV probably revealed at Blizzcon!

    I still wanna know what the hell they've been planning to do with those Warcraft 3 Orc heroes that they showed last Blizzcon. Are they planning to do anything with WC3 HD Remake or not? Even Blizzard China reps mentioned them planning something, but we've heard nothing...

    As for LOTV, all I care about is seeing the story (even if their story for HOTS was terrible). An end to the trilogy would be something to look forward to. I'd be more excited to see new units, but considering how little-used the HOTS ones are in multiplayer, it's best for them to just develop for singleplayer and continue whatever fine-tune balance they have right now.

    Posted in: General Chat
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    posted a message on LotV probably revealed at Blizzcon!

    The time is right for it, being about 2 yrs since HOTS. The only issue I see is how Heroes might be biting into LOTV's development time, if it's a factor at all.

    The schedules are very ambiguous though. Reaper of Souls gets a full panel while SC2 only addresses its multiplayer. Looks like the lore panels are gone too.

    Posted in: General Chat
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    posted a message on WarCraft 3 Icons Datamined in B.net client

    Not an HD remake, just addition to Battle.net 2.0 client most likely.

    Posted in: Warcraft Modding
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    posted a message on Problems that effect us today

    Public interest is the biggest factor to me. Not enough people are interested in playing SC2, let alone custom maps to support a healthy community. It's hard to do anything SC2 related that isn't about Esports, the singleplayer campaign/story or the top 10 played list. Anything else and you're looking at a very niche audience.

    Posted in: General Chat
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    posted a message on [Showcase] Taylor Mouse's Models

    Nice heavy armor!

    Question though, is there a reason why it's more glowy yellow than the rest of the body?

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Very nice!

    If you'd like, I have a version of my avatar that I can make into a game-res head for the model. I had planned to make a Lothar hero myself based on Heroes, but I was never able to get my hands on the assets.

    Posted in: Artist Tavern
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    posted a message on Ultimate Boss Battles

    Were these updates put in before you guys hit the top 10?

    Posted in: Project Workplace
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