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    posted a message on Starcraft: Tactics (Recruitment)

    @RuneKatashima: Go

    I'm in, dibs. take a look at some of my projects for examples and screenshots of my work

    also, for the terrain section, if you want to get real crazy you can always use the texture overlay system, just import images of ground textures, or even entire 8 bit maps and texture them to a decal model, then you can use it as ground texture. It's the way people do the 8 bit terrain like in that old zelda project way back when.

    Hardest part would be getting grid based movement working properly, and taking into account blockers, heights and whatnot

    Posted in: Team Recruitment
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    posted a message on Multi Search [Solved]

    @Kueken531: Go

    Thank you magical data fairy for blessing me with your dust of knowledge <3

    Posted in: Data
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    posted a message on Multi Search [Solved]

    so I'm makin this persistent that fires instantly along a line, like raynor's snipe, but I want it to only affect each unit once. As it stands now, it overlaps and hits every unit multiple times, but if I take out the overlap by changing the arc, it no longer covers the whole line. Since the whole line is dealt at the same time, I cant add a delay to check if the units already been hit or anything like that :S so I want to make each search only be able to target units that haven't been searched in the other ones.

    Posted in: Data
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    posted a message on [Data] Force Effects (Intermediate Difficulty)

    Hey bros, ressing this, anyone found a way to make it so the units don't auto-move back to their spot? I tried issuing a "stop" order to them on completion to no effect.

    also tried removing the "leash" radius of the target unit, no effect.

    Posted in: Tutorials
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    posted a message on Heart of The Swarm (Easter Eggs) *SPOILERS*

    @Alnatair: Go

    in the mission in the protoss ship, there's a room dedicated to Aiur Chef

    Posted in: General Chat
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    posted a message on [ETWraith] Hiring Data Editor

    I wouldn't mind helping out whenever I'm free, going based off tainted's scoring of super evil I'd give myself around a 8.7-9.3, since decimals look more professional.

    wouldn't be able to devote all my time to it or anything as I work two jobs, but if you ever need any help I wouldn't mind assisting, would love to be a part of a team project, just for the experience really

    take a look at some of my projects, other than dialogs and ui everything going on in them is from data, from periodic unit spawn and income to toggled flashlights.

    Posted in: Team Recruitment
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    posted a message on LF: Mapping Clan

    @Taintedwisp: Go

    yeah pretty much, was in a couple mapping clans in warcraft and it was pretty helpful

    Posted in: Team Recruitment
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    posted a message on LF: Mapping Clan

    @JacktheArcher: Go

    hmm sounds good to me

    Posted in: Team Recruitment
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    posted a message on [Model Showcase] Warcraft Units

    @Triceron: Go

    Hey buuuuuuuudy, if you ever do decide to release em, can we get versions without the particle emittters? or have em on the side?

    tis be pretty annoying that I can't seem to find a way to disable Kerrigan's ones and would hate for the problem to persist into these fine specimens of artistic genius.

    Posted in: Artist Tavern
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    posted a message on Invisible Dialog Item Button?

    @Ahli634: Go

    managed to get that done

    any way of making the portrait itself work as a button?

    Posted in: Triggers
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    posted a message on Invisible Dialog Item Button?

    I want to make a portrait a button, however I cant seem to do that, so I tried to put it behind the portrait, but can still see it through it, so now I want a way to hide said button but still have it's functionality

    Posted in: Triggers
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    posted a message on LF: Mapping Clan

    Hey guys, I'm looking for a semi-casual mapping clan with advanced mappers where I can share ideas, test maps, get testers, and have assistance with the editor etc.

    I work two jobs so free time is scarce, but here's some projects I'm working on:

    http://www.sc2mapster.com/maps/game-thrones/

    http://www.sc2mapster.com/maps/organism/

    http://www.sc2mapster.com/maps/zergling-blood-da/

    My sc2 code is Echo:249 on NA

    Posted in: Team Recruitment
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    posted a message on Let's rethink "Custom Games"

    How to make a custom game:

    Have the drive and desire to do it.

    How to make a good custom game:

    Have the time and patience to polish it.

    Posted in: General Chat
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    posted a message on Safe For Bnet Words

    can I use the word bastard in my map or wills it be banned for it?

    Posted in: General Chat
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    posted a message on [SOLVED] $30 paid job. I need a decal model.

    @rtschutter: Go

    you paid $30 for this? you can do it in the data editor without any custom models at all, there's at least 5 threads and tutorials that show how to do it on this site.

    Posted in: Requests
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