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    posted a message on [Contest] (SC1) Legacy Melee Remake Voting Part 1

    Lol! I just voted, and it made OneTwoSC's and Saeris's maps tied! :D

    Posted in: Project Workplace
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    posted a message on [HD] Starcraft 2 Cursors for windows!

    If anybody still comes to this forum...I would like to rerequest some requests...take your time on them :)

    1. (Black n Blue Protoss set)

    2. (A finished and posted Black n Red Protoss busy cursor)

    3. (Black n Grey Protoss Set)

    4. (A finished Gold n Blue Protoss busy cursor)

    5. (Finished Blue/Teal Hyperlink Cursors Large and small)

    6. (Posted and working help select, precision select, unavailable, move, and alternate select cursors for all the sets)

    7. (Finished Orange Ibeam, resize, and hyperlink cursors)

    8. -To Dark RevenantX (moderator) -> Is it possible that you could turn your cursors into .cur files and zip them into a zipped up folder and attach it to a new post so everyone, including me, can try out your cursors?

    Just wanted to let you know if you're still there. :) I know it may seem like a lot at first, but you'll do fine. ;)

    Today is October 7th 2010 at 8:58.

    Ps. I love and adore all of the cursors posted and I almost have a full set. (And could I have directions on how to edit the cursors by myself with what programs and where? I have constantly been trying to use Microsoft Paint to open the .cur files but I can't make it work. Can I have some help?)

    Posted in: Art Assets
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    posted a message on [Contest] Minigame

    I think that your game is actually much more unique than all of the other minigames that I've seen. I kinda gave up on making levels now. I managed to make 4 LAME games and a 5th interesting 1. But your Origins minigame looks amazing. I think if you added more difficulties, it would be excellent and more exciting. 1 example would be to make tougher and more challenging units on the map and to unlock new units as you gain more, whatever the DNA stands for, and some can fight back while others take longer to kill. You could also add upgrades. For example, if you add buttons on the right side, you can have different speed, damage, and health upgrades to help you hunt, kill, and protect yourself from your prey.

    Posted in: Project Workplace
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    posted a message on [Contest] Minigame

    Believe it or not, I'm now working on my 6th map called Sc2 Showdown. It's a map where you are a gun shooter in the wild west trying to make a living off of showdowns and draws. However, I won't be able to finish it until Monday because I'm going to leave to go somewhere and visit ppl, so expect a cool Showdown minigame on Monday!

    Posted in: Project Workplace
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    posted a message on [Contest] Minigame

    New Version of Space Invaders!

    Posted in: Project Workplace
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    posted a message on [Contest] Minigame

    Ok then.

    Here's ALL of my minigames.

    AND I NEED VIDEOS 4 THEM PLZ ! ! ! ! ! ! ! ! ! ! !

    I just noticed that each game's description does not show anything, so I copied their descriptions onto here.

    1) You are a medivac trying to save marines after their city was attacked. Hover your medivac over each marine to save them. Save all 67 to win! (Singleplayer)

    2) You are a test subject in a small maze in space. Choose from 3 different characters and get to the end of the maze 1st to win! (Multiplayer)

    3) The Armageddon occurred exactly 5 days ago and your gang of marines and SCVs have to survive by destroying other cars. Acquire 1000 minerals to win! (Multiplayer)

    4) Your base is under attack! Your probe is the last survivor and your job is to help him survive as long as possible. Survive all 10 waves to win! (Singleplayer)

    5) The Space Aliens are attacking Earth once again! Your job is to protect Earth's last defenses, The Space Stations! Survive all waves to win! (Singleplayer)

    Posted in: Project Workplace
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    posted a message on [Contest] Minigame

    I've finished the GAME!!! A new minigame is here! I will try to make a sequel of this level or increase the waves during the days that we can post our minigames. Enjoy Space Invaders (The Space Stations)!

    Oh, and this is my favorite minigame that I've made so far! :)

    Embed Removed: https://www.youtube.com/v/x0LGgvxwiM0?fs=1
    Posted in: Project Workplace
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    posted a message on [Contest] Minigame

    As few may know, I made 4 successful, yet not very exciting, minigames, which would be best as multiplayer levels, and have stopped making a cool level called space invaders (sc2 version). However, I have worked tirelessly on it and finally got a working spawner (Which took a lot of triggers to look like the original waves of enemies) and finally finished it. I will post it once I finish inputting all the waves. Oh, and I still need videos 4 all my other levels, cuz i can't and dont know how, lol. So I'll post my new minigame very soon.

    Posted in: Project Workplace
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    posted a message on [Contest] Minigame

    I decided to take a break from that complicated spawner in space invaders and created a more simpler spawner in a new level called castle defense where you have to simply build towers to defend and you can upgrade them. I didn't work THAT hard on this level, so it's not as impressive as some other defense levels may be, but I decided that I would actually post it as a map and make better versions.

    Here's the very 1st version.

    Posted in: Project Workplace
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    posted a message on [Contest] Minigame

    I'm trying to make this complicated unit spawner for my new space invaders related defense minigame. I started out trying to make it all out of triggers, but that was just way too complicated. I started to get frustrated so I remembered Beider's complicated spawner tutorial and almost ended up creating an exact copy, except that I had to watch the whole video instead of taking his entire spawner, because it's quite a different level. Anyway, I am stuck cuz 4 some reason I made a mistake and it always skips all the waves and goes right to the victory text message. If Beider could help that would be amazing, but others would do just fine. I still can't continue on to changing all the names of the units, I can't start making more difficult waves, I can't make it more like Space invaders either until somebody helps me!!! Here's the file, but idk if anybody can help cuz I checked almost everything and they all seem to match what they should look like so could anybody explain a bit on what I did wrong.

    And if I end up finishing this level, then I thank whoever helped me finish and Beider of course for his tutorial.

    Oh, and don't count this as an entry quite yet, cuz there's a lot to change.

    Posted in: Project Workplace
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    posted a message on [Contest] Minigame

    I just came up with a brilliant minigame while i was flipping through the map textures. I looked at space platform and remembered Space Invaders. I decided to start getting to work and it looks great! Although it is similar to the original, there are many changes. 1st, it's like a TD game except that you have a Hero, Phoenix, that levels up so you can defeat the space invaders faster. 2nd, I made it so you have complete control of your phoenix, and your bullets are shot individually. 1st you fight terran forces, then you fight zerg, and finally, protoss. I called it!

    Posted in: Project Workplace
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    posted a message on [Contest] Minigame

    @Klishu: Go

    I get it! I see what u mean...

    Posted in: Project Workplace
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    posted a message on [Contest] Minigame

    I've now finished my AWESOME new minigame called Prologue of Armaggedon where you are in the age after the Armageddon (I had a misspell when saving it) and you kill other cars to gain resources. Minerals is dollars, or cash, and vespene gas is your gasoline remaining. You run out of gas overtime. If you run out of gas, you lose, but if you manage to get 1000 minerals, you win!!! You can use your minerals to buy new cars so you can have more than just 10 guys, and you can buy workers to repair and gather resources, or you can buy marines to fight 4 you. Hint-Workers drop off their resources at your cars, so if your car is super close to a geyser, you only need 1 scv! Check it out and enjoy!

    Posted in: Project Workplace
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    posted a message on [Contest] Minigame

    I've just finished my new minigame called The Space Maze which is available as multiplayer game. However it's not as fun without more ppl. You pick a unit, Probe, Zergling, or Zealot and you kind of race to the finish line. The Probe can build things to block paths, Zealot fights a lot better than other units, and Zergling runs WAY faster. It should be Edited and it doesn't work in multiplayer, but it's got some good ideas. Enjoy!

    My next minigame will be 1 of THE best cuz it's a map where you are a gang of guys tryin to live a life in a vehicle. Your vespene gas is your vehicle's gasoline (Get it?) and your minerals are your parts. You can hire more SCVs (Engineers) to repair your vehicle or you can hire Marines (Soldiers) to load up in your vehicle to help fight other players. You can attack other ppl's cars (Hellions) to gain extra minerals, however, you also need to stay at your mining geyser to gather more gas for your cars cuz you lose 1 gas every 5 seconds, cuz your car uses gas (Get It?), and your goal is to gain 1000 minerals. You can also attack Hostile cars in the center. It may be difficult tho cuz the map is 64 64, so it's a small map. I'll work on it and post it up soon!

    I'm starting to think that it doesn't look like a minigame, but it is small and it could count as like a bonus level.

    Posted in: Project Workplace
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    posted a message on [Contest] Minigame

    Thanks 4 the info Klishu. Maybe I'll fix those problems later.

    Posted in: Project Workplace
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