Well, I don't know how you could do all that with one click, but I know you can do that if you set up the ability to use itself twice, therefore making you spawn 2 units at whereever you want. I don't think it's possible to do what you want it to do, but I'm not that great with the data editor. :(
Ya, no kidding. I'm good with finding any trigger errors. I don't know how to look at variants, but if it is a trigger error, then I'll find it. If not, then we can deffinitely narrow it down to variants.
I see now why Mozared said very little people are interested in WTE's. It's already friday and we only have 4 people who have actually participated. (Not counting Mozared or ppl who chatted feedback or help) Ugh, I wish more people would show off what they can do with terraining. :(
Your welcome. And thx...I'd love to try it once it gets into beta. I could be a tester too! :D I'm especially good at that because I'm very good at coming up with ideas that inspire authors to make their maps a lot more fun. :D Good luck on your map! :D
OMG!!! ANOTHER BREAKTHROUGH!!! I found out your problems and fixed them. LOL AND THE BIGGEST MISTAKE WAS YOU SHOULD MAKE YOUR REQUIRED KILLS A BIGGER NUMBER THAN 1 LOL!!! Here's your map back with my redoing everything. (Just so you know, my older triggers replaced yours...sry, but I needed to find the prblm so ur gonna have to add your leaderboard actions back in yourself again. sry :( ) I figured out a few places that were missing and that you had that tiny mistake that I reset to 20. :D So your map now allows u to spawn ghosts. Idk if thats the case for player 3, but player 1 certainly works now. :D
BREAKTHROUGH!!! I figured out (it took me awhile) that you didn't set the player 1 and 3 kills to have the condition be greater than or equal to. I had that prblm b4. It makes it so ur kills HAVE to be exactly 1 instead of greater or equal to. Well, that's only one prblm I guess. I'll see if this works. :D
Edit: Nope...that's not the only prblm. I'll see if I can fix it. :(
Seriously...that is the coolest thing I've ever seen in my life. Actually, I've never been able to even make a dialog in the first place lol! :D This will definitely help A LOT of ppl. GOOD JOB!!! :D
What is the problem exactly? Is it a problem with saving it to certain names? Is there a problem with Events? Did you make spawn triggers that are for later initially off? What is the problem so I can try and see if I can duplicate what you've done and fix it.
If it's a problem with (If player 1 kills anyone but unit owned by player 1) then you can simply add player 2 to the Not-> Owned by player 1 condition. You can add multiple like this. Not-> Owned by player1 / Owned by player 2.
I have a copy of my map ready. Well, not ready ready. I mean that I have my terrain done. I still have much more to do. Here's some screenshots.
The first 2 are the two spawning bases. The second 2 are the other 2 corners of the arena. The 5th screenshot is simply the area you would take to get to the opposite base fastest (Otherwise known as the "Center"). The 6th screenshot is an overview. Oh and I have another screenshot with a unit size campared to ramp size to show you how big units are compared to the map.
Np. I knew everything had to do with saving numbers in the Data Table, but I couldn't figure out how. Then I remembered that I could create a variable and make triggers make the variable appear as if were counting.
I seem to be very late getting started. I'll get straight on it! :D I've always wanted to do this kinda thing! I'll see If I can get it done by either today or tommarrow! :D
Also...I need some help with finding terran decals. I type in decals and get only 1 terran decal that works, but it's only for cliff...I need help... :(
I think it's more simple than you realize. The "IF" part is a condition. (Idk if that's what you've been looking for but you'll say something if it's wrong) The victory action is simple. Type in "end game" in the search bar after you select "-all". There should only be 1 action left. That is your answer.
I have done items b4 and I still don't understand them very well. But, I do know that a possible solution could be that (if your item already has a model being used for it (I guess it doesn't matter but whatever)) if you take the item and actually put the old item in a spot where the player can't get to it on the map. All you'd have to do is set up a trigger that moves the item to the spot you chose. If there is no triggere for that then you have to do it the complicated way. You would have to make a trigger that registers what the item is, then it removes the item and creates a new one in that area. Hope that helps. :D
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Well, I don't know how you could do all that with one click, but I know you can do that if you set up the ability to use itself twice, therefore making you spawn 2 units at whereever you want. I don't think it's possible to do what you want it to do, but I'm not that great with the data editor. :(
0
Ya, no kidding. I'm good with finding any trigger errors. I don't know how to look at variants, but if it is a trigger error, then I'll find it. If not, then we can deffinitely narrow it down to variants.
0
I see now why Mozared said very little people are interested in WTE's. It's already friday and we only have 4 people who have actually participated. (Not counting Mozared or ppl who chatted feedback or help) Ugh, I wish more people would show off what they can do with terraining. :(
0
Your welcome. And thx...I'd love to try it once it gets into beta. I could be a tester too! :D I'm especially good at that because I'm very good at coming up with ideas that inspire authors to make their maps a lot more fun. :D Good luck on your map! :D
LOTS OF SMILEYS!!!
:D :D :D :D :D :D :D :D :D :D :D :D :D
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OMG!!! ANOTHER BREAKTHROUGH!!! I found out your problems and fixed them. LOL AND THE BIGGEST MISTAKE WAS YOU SHOULD MAKE YOUR REQUIRED KILLS A BIGGER NUMBER THAN 1 LOL!!! Here's your map back with my redoing everything. (Just so you know, my older triggers replaced yours...sry, but I needed to find the prblm so ur gonna have to add your leaderboard actions back in yourself again. sry :( ) I figured out a few places that were missing and that you had that tiny mistake that I reset to 20. :D So your map now allows u to spawn ghosts. Idk if thats the case for player 3, but player 1 certainly works now. :D
0
BREAKTHROUGH!!! I figured out (it took me awhile) that you didn't set the player 1 and 3 kills to have the condition be greater than or equal to. I had that prblm b4. It makes it so ur kills HAVE to be exactly 1 instead of greater or equal to. Well, that's only one prblm I guess. I'll see if this works. :D
Edit: Nope...that's not the only prblm. I'll see if I can fix it. :(
0
Seriously...that is the coolest thing I've ever seen in my life. Actually, I've never been able to even make a dialog in the first place lol! :D This will definitely help A LOT of ppl. GOOD JOB!!! :D
0
What is the problem exactly? Is it a problem with saving it to certain names? Is there a problem with Events? Did you make spawn triggers that are for later initially off? What is the problem so I can try and see if I can duplicate what you've done and fix it.
If it's a problem with (If player 1 kills anyone but unit owned by player 1) then you can simply add player 2 to the Not-> Owned by player 1 condition. You can add multiple like this. Not-> Owned by player1 / Owned by player 2.
0
I have a copy of my map ready. Well, not ready ready. I mean that I have my terrain done. I still have much more to do. Here's some screenshots.
The first 2 are the two spawning bases. The second 2 are the other 2 corners of the arena. The 5th screenshot is simply the area you would take to get to the opposite base fastest (Otherwise known as the "Center"). The 6th screenshot is an overview. Oh and I have another screenshot with a unit size campared to ramp size to show you how big units are compared to the map.
0
Np. I knew everything had to do with saving numbers in the Data Table, but I couldn't figure out how. Then I remembered that I could create a variable and make triggers make the variable appear as if were counting.
0
I HAVE A BREAKTHROUGH!!! LOOK OVER MY TRIGGERS IN THIS MAP AND EVEN TEST IT!!! Is this what your looking for? :D
I made these 3 triggers to make it work...
Variable-Integer = 0
------------Trigger (Kill Counter)
Events - Any Unit Dies
Conditions- Not -> Owner of player 1
Actions- Variable- Modify (Kill Counter) + 1
Data Table- Save (Kill Counter) as "kill score" in global data table
Player Modify- Player 1 Minerals + 1
----------Trigger (Once kills = 20)
Events - Every 0.2 seconds
Conditions - If "kill score" from data table >= 20
Actions - Turn Spawn Marine trigger off
Turn Spawn Marauder trigger on
Turn Current Trigger off
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I seem to be very late getting started. I'll get straight on it! :D I've always wanted to do this kinda thing! I'll see If I can get it done by either today or tommarrow! :D
Also...I need some help with finding terran decals. I type in decals and get only 1 terran decal that works, but it's only for cliff...I need help... :(
0
I think it's more simple than you realize. The "IF" part is a condition. (Idk if that's what you've been looking for but you'll say something if it's wrong) The victory action is simple. Type in "end game" in the search bar after you select "-all". There should only be 1 action left. That is your answer.
0
I have done items b4 and I still don't understand them very well. But, I do know that a possible solution could be that (if your item already has a model being used for it (I guess it doesn't matter but whatever)) if you take the item and actually put the old item in a spot where the player can't get to it on the map. All you'd have to do is set up a trigger that moves the item to the spot you chose. If there is no triggere for that then you have to do it the complicated way. You would have to make a trigger that registers what the item is, then it removes the item and creates a new one in that area. Hope that helps. :D
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some (wondering if someone is going to post)