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    posted a message on [Showcase] Project Cave (Haunted Forest Successor)

    @Bounty_98: Go

    It's a 256x256 map? It seemed to have so many different type of areas but I guess large maps have enough space for that.

    Posted in: Project Workplace
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    posted a message on [Showcase] Project Cave (Haunted Forest Successor)

    @Bounty_98: Go

    This is so cool. Aww, why do you have to give it up? This is scary and moody and excellent, when the first monster jumped in I jumped as well :)

    How did you fit so much content into one map?

    Posted in: Project Workplace
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    posted a message on What's your current project?

    @SoulFilcher: Go

    Seems interesting. I'll check it out :)

    @zorbotron: Go

    Wow, 30 missions? I can barely make 3. ;) That is epic.

    @OutsiderXE: Go

    I saw some advice you gave on making campaign missions in another thread. I liked the approach to have to finish a map before you start a new one. I'm gonna try doing that on this project.

    Btw, I worked some more on my first mission and the gameplay is now done! :D It still need refinement and balance and I need to implement cut-scenes and polish the terrain, but it is satisfying to have a playable version done. I'll throw in a screenshot of one of the caves. Tell me what you think.

    Ah, finally time to tune and polish terrain. It's so relaxing.

    Posted in: General Chat
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    posted a message on What's your current project?

    @StealthToast: Go

    I like the subfactions idea, that's a neat way to diversify the game a bit. Does the sub-faction have different themes, let's say one focus on air and another on siege weapons? I'll be checking this out when it's done :)

    Posted in: General Chat
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    posted a message on What's your current project?

    So many interesting projects. Surprised to see so many campaign projects too, I thought that was kinda niche. This very promising indeed. Hopefully Blizzard will release some campaign tools in the future. We can always hope :)

    Posted in: General Chat
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    posted a message on Weekly Terraining Exercise #147: Look Alive

    @ScrinKing: Go

    Especially the first one look nice already. This has alot of potential but also need alot of work.

    Perhaps a more darkblueish- lightning could work? I would have painted some paths in the forest and made some changes to the trees. Perhaps cluster togheter some of the trees to make room for paths and make the trees more beliveable.

    Posted in: Terrain
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    posted a message on What's your current project?

    So what are you working on for the time being?

    For my part I am trying to sketch out a small protoss mini-campaign on three missions. Halfway done with the first one.

    My concept for the first mission are that there are several caves scattered around the map that spawn primal zerg. The objectives are to seal the caves before the primal zerg overrun your base. It will be a hit and run kind of mission.

    The gameplay is on a good way and I am experimenting with some terrain styles that I think look nice so I have a good feeling about this one. I've never really made a protoss mission before so this is quite a refreshing project.

    What kind of mod/map are you working on? Care to give us a little glimpse? :)

    Posted in: General Chat
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    posted a message on Terrainer Wanted

    As a general rule it is best to have finished as much work as possible before asking for outside help. At this early stage it is hard for me to find out what this map is about and what theme I should go for terrain-wise. I could risk making terrain that is not compatible with the gameplay and thus doing alot of work in vain.

    Also, having a finished/mature gameplay-part will attract more terrainers to help you. If it is near completion then it is more likely that the map will be released and that my contribution as a terrainer will be worthwhile. As most maps are abandoned I am a bit hesitant to jump abord a job like this.

    Nevertheless, I had some free time and felt a bit inspired today so I have made some simple concepts for you on the map. I've made a jungle theme and a desert theme. Be sure to use gameview-mode while viewing them in the editor.

    If you like them I can add this scenery to your map when the gameplay is more mature. :)

    Posted in: Terrain
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    posted a message on Terrainer Wanted

    @Yaksmanofage: Go

    Is there a special type of terrain you want it to be? Jungle, desert?

    Posted in: Terrain
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    posted a message on HotS hero bar with shields

    I've been able to fix the portrait error that came with the hots hero bar by diving into the library and copying some triggers from there. I've made this tutorial map on how to bypass that issue. But now I want to use the HotS hero bar on a protoss hero with shields. Is this even possible?

    Blizzard never used these hero bars on units with shields during the campaign, so perhaps they did not create a shield option for it. Does anyone had any experience with this?

    Posted in: UI Development
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    posted a message on Weekly Terraining Exercise #146: Deception

    Here is my concept. Untouched nature vs artifical recreation park.

    Posted in: Terrain
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    posted a message on in-game recording software

    I guess I could just google it but I wanted to know what your experience are with in-game recording software.

    I'm thinking about uploading a preview of my campaign on youtube and I need a good efficient software that can record me playing the game. I want to use ultra graphic settings while still having good performance in Starcraft 2. As lagless as possible and ability to record long videos.

    What software do you use?

    Posted in: Off-Topic
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    posted a message on BioTech2 overhaul - alpha

    @njordys: Go

    I've added some screenshots to sweeten the deal. Hope someone will test it :)

    Sorry for bump

    Posted in: Map Feedback
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    posted a message on BioTech2 overhaul - alpha

    I have uploaded a new version of my BioTech2 mission.

    http://www.sc2mapster.com/media/files/750/351/BioTech2.SC2Map

    BioTech2 where one of my weakest missions in my opinion. Althought I liked the concept I though the execution was lacking. I hope this is a better version of the game.

    This is basicly the same mission. The core concept are the same, you control Jane to gather resources to hire a army to complete your objectives. But I have redone most of the terrain and tried to make encounters a tad more interesting.

    I'm hoping for response on the gameplay. This is a early version and the terrain are not properly done yet. I am also hoping for advice as I work better when I have recieved a third view on my maps.

    Posted in: Map Feedback
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    posted a message on Cave Mission terrain

    I've forgot to reply on this one, I have not abandoned it but have been a bit busy.

    @HydraMannequin: Go

    Excellent advice that with the small patches of oasis along the way.

    I'll work some more on this, I'm gonna redo a great part of the map. Make it a bit more dense and claustrophobic in other areas as well, and make more effficient use of the empty spaces.

    Btw, do you guys have any ideas for undeground/cave enemy encounters? I need some inspiration.

    Posted in: Terrain
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