On a side note, I am liking the new Agents of Mayhem, espicially oni, so I decided to make one for SC2, not from scratch this time, but from a composition of existing models.
Thanks for the feedback, I wasn't rly sure on the lines either, they looked like leather stiched together in the sculpt to me tbh. I wasnt ment to be "metaly" :)
Guys, good news, here is the script, it has been adapted to support all the m2 creatures and models
NOTE: it does not import character models like bloodelf, orc, ... etc, don't know why, not finding the issue either, not sure it ever imported them anyways...
on another matter... people have been asking me to update my m2 import script... little note on that. I don't have a m2 import script, it is this guy Nintoxicated ( or somthing) who wrote it a long time ago.
On that matter, it no longer imports models from Legion ... that be the original one I mean.
So I finally decided to debug it and check what was wrong, after a weekend of almost rewriting the whole import model, I found the issues.
1 is that the format MD21 has an addition 8 bytes to read when reading offsets. and 2 the reference to the textures and texturelookup are no longer valid
So after fixing this, it can import m2 models again, well that is the one model I tried, so I need to do some additional import tests. And maybe figure out a way to re-implement the textures stuff.
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You can now download him here = https://www.sc2mapster.com/projects/taylor-mouses-stuff/files/2480368
Some alternate possiblities
T.
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On a side note, I am liking the new Agents of Mayhem, espicially oni, so I decided to make one for SC2, not from scratch this time, but from a composition of existing models.
Here is what I came up with. 2 hours work
Hope you like him :D
T.
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Thanks for the feedback, I wasn't rly sure on the lines either, they looked like leather stiched together in the sculpt to me tbh. I wasnt ment to be "metaly" :)
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and finally in game team colored
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and here baked and applied textures
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Guys, good news, here is the script, it has been adapted to support all the m2 creatures and models
NOTE: it does not import character models like bloodelf, orc, ... etc, don't know why, not finding the issue either, not sure it ever imported them anyways...
Download from my assets: https://www.sc2mapster.com/projects/taylor-mouses-stuff/files/2478905
(probably need to wait for it to be approved tho)
Enjoy
T.
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on another matter... people have been asking me to update my m2 import script... little note on that. I don't have a m2 import script, it is this guy Nintoxicated ( or somthing) who wrote it a long time ago.
On that matter, it no longer imports models from Legion ... that be the original one I mean.
So I finally decided to debug it and check what was wrong, after a weekend of almost rewriting the whole import model, I found the issues.
1 is that the format MD21 has an addition 8 bytes to read when reading offsets. and 2 the reference to the textures and texturelookup are no longer valid
So after fixing this, it can import m2 models again, well that is the one model I tried, so I need to do some additional import tests. And maybe figure out a way to re-implement the textures stuff.
So I'll keep you guys posted once it is ready
T.
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OH....
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You mean make your own texture for a custom dark templar model ?
That is of course possible. 2 ways
1. Handpainting the texture, useally ppl do this by using a polypaint program like 3D Coat
2. Sculpting, baking and coloring using Mudbox or zBrush
Time to complete, a days /weeks depending how good you are with the programs
I use Mudbox to sculpt, xNormal to bake and Photoshop to apply the colors and details.
T.
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Here is what I did for his shoulder armor
this is the original Proudmoore sigil made back in 95
this is my remake:
And this is the tiff image used to sculpt the shoulder pads
and this is the result, after backing out the textures and applying some color magic:
T.
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Boots and shoulder decoration are sculped
T.
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@yourarthas, which one you had in mind :D
btw, I'm currently working on Admiral Proudmoore
2400 polys
T.
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:D
Thnx man, will do!
T.