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    posted a message on Issue Order and Burrowed Zerglings (fixed)

    @GnaReffotsirk: Go

    Glad it worked.

    I urge everyone that's trying to issue multiple orders to units in the trigger editor to remember to time everything carefully. Keep in mind that it is necessary to wait for as long as the initial order takes to execute, or the trigger won't fire because the unit is currently channeling an ability that prevents any other commands from being issued.

    Posted in: Galaxy Scripting
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    posted a message on [attack waves]

    I usually create a different player for all spawned enemies.

    Event: (Unit) Dies
    Variables: None
    Conditions: None
    Actions: 1. Create (#) (Unit) for Player (#) with (Point) facing (Triggering Unit)
    2. Enable Suicide for (Last Created Units)
    3. Suicide all Player (#) units

    The computer will send all its units to the nearest enemy and attack.

    Posted in: Triggers
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    posted a message on Total Biscuit to showcase Arcade Maps

    I thought SC was dead on YouTube except for a few guys like LowkoTV. It's great to see some steam being gathered up at long last.

    Posted in: General Chat
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    posted a message on When did you start playing SC2?

    I started at five years old playing my dad's copy of SC & BW over summer break. Surprisingly I beat the game in a month of daily playing...and then the reality of multiplayer hit me and I stomped with Zerg for BW but I soon stopped playing because of temper tantrums. At ten years old I picked it up again after getting WoL for my birthday after a four-year hiatus I started yet again in August when I joined SC2Mapster.

    How about you?

    Posted in: General Chat
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    posted a message on Heaven's Devils

    @Hockleberry: Go

    I originally planned to when I first joined SC2Mapster but the 3.0 update kinda screwed me over...so I have to run SC2 in 32-bit because that runs medium-high graphics @30 fps for me on an old-ass system from 2001 XD

    Posted in: Project Workplace
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    posted a message on Heaven's Devils
    Quote from Forge_User_87697641: Go

    Quote from ksnumedia: @OutsiderXE: Go

    That's why I plan to start the revolution....


    But... I thought.... SotX(?) ... :D

    Good luck with it. We really need more background story on known characters.

    There's one already? D: My bad!

    Posted in: Project Workplace
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    posted a message on List of Scrapped Models

    Does anyone happen to have a list of the names of unused unit models in the Data Editor? Thanks. I've found quite a few but so few of them are actually named correctly to find them...

    Posted in: General Chat
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    posted a message on Demographics

    Everybody so much older D: and I was 14 when I joined Mapster so that's a thing...lol

    Posted in: General Chat
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    posted a message on Mapster goes crazy on weekends.

    It would be awesome if the community is truly gaining steam in terms of members and activity. That's a road to bigger things, my friends.

    Posted in: Off-Topic
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    posted a message on Demographics

    @Hockleberry: Go

    Haha you seem a lot older than you talk

    Posted in: General Chat
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    posted a message on Demographics

    What is your demographic, as in race and age? You don't have to go into race if you don't want to, but please tell me your age. I'm just curious to see what kind of members we have.

    Personally, I'm an Indian (as in from India) male, age 15.

    Posted in: General Chat
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    posted a message on realistic line of sight triggers

    so it's pretty much the Nova sight cone, right? I haven't used it, personally speaking, but that seems to be how the DOM vision cones work. Therefore, this couldn't really be applicable anywhere besides a micro-based stealth mission, which would be quite a challenge for a player. good work!

    Posted in: Trigger Libraries & Scripts
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    posted a message on Heaven's Devils

    @OutsiderXE: Go

    That's why I plan to support the revolution. Heaven's Devils is an awesome book.

    I plan to make the missions mainly micro-based to follow the titular team, but I'll include several macro missions as filler for storyline purposes. So far this is the plan:

    • Techtree: It's going to be the same as the current Terran tech tree but all upgrades are in the Engineering Bay, and there's no Armory. Marines, Medics, Vultures, Goliaths, Siege Tanks, Wraiths, and Transports can be produced. At the time of the Guild Wars and based on the book, these are the only units that existed that far back (keep in mind the book is at least a decade before the events of SC/BW because Raynor is only 18-20 in Heaven's Devils). The Wraith is my substitute for the Avenger and Hellhound, so it will have Backlash Rockets, its standard missiles, and rapid-fire Gemini Lasers.
    • Heroes: Jim Raynor (Marine from first mission); Tychus Findlay (Chaingun from Valhalla mission); Lisa Cassidy (Skibi's Angel); Connor Ward (War Pig); Max Zander (DOM Trooper); Ryk Kydd (Ghost); Hank Harnack (Devil Dog)
    • Missions: M1 - Micro ; M2 - Macro ; M3 - Macro ; M4 - Micro ; M5 - Micro ; M6 - Macro ; M7 - Macro ; M8 - Micro ; M9 - Micro ; M10 (finale) - Micro

    EDIT: "...plan to support the revolution..."

    Posted in: Project Workplace
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    posted a message on distractions

    Dang this thread came to life...

    Well I'm probably going to Johns Hopkins or something because I've already got letters from them so I better not mess up now. Lol

    Posted in: Off-Topic
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    posted a message on Jayborino's YouTube Feedback/Schedule Thread
    Quote from JayborinoPlays: Go

    @LucidIguana: Go

    YES. FEED MY GAPING MAW WITH YOUR MAPS!

    Yes, keep feeding the Maw of the Void ;)

    Posted in: Map Review
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