If i get you right, you mean i need to add it to the Game UI Data File in DATA EDITOR in the Custom Layout File Section?
I created a new Layout in UI Editor, copied your code in it... saved.. went to the Data Editor in the GAME UI Layout File and added it in Custom Field. But it doesnt has any effect for me. :(
Are you able to attach a demo map where you did it??
Thank you for the hint. Im going to try it this evening. I think the error i got said that the frame couldnt be loaded out of the path i entered. But from what i can say the entered path was correct. At least i can refer the frame with this path in the ui Editor. Maybe the format of the path has to be different when doing it via triggers?
Maybe i can upload my Trigger in a new map if i still dont get it to work today so you can have a look what im doing wrong ..
i did quite some work with the UI Editor last days and got most things working.
But there is one thing i spent hours of trial and error without any result..
I want to move the Inventory Container Frames 00 and 01 to two different Positions. I managed to push them up and down as they seem to be locked to the inventory button Container frame but i want to position them free on the screen.
That function just returns the first unit that has over a threshold number of behaviour stacks and not the single unit in the group with the most stacks.
Thank you very much for your reply. I basically unterstand what you mean. But a litte more detailed example how it works would be very great..! Thank you again.
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In reply to WilliamJay:
I thank you very much for all your work and help so far. Im going to check it this evening after work.
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In reply to WilliamJay:
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In reply to WilliamJay:
The error says: Couldnt create Frame from [Path]
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In reply to WilliamJay:
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Thank you for the hint. Im going to try it this evening. I think the error i got said that the frame couldnt be loaded out of the path i entered. But from what i can say the entered path was correct. At least i can refer the frame with this path in the ui Editor. Maybe the format of the path has to be different when doing it via triggers?
Maybe i can upload my Trigger in a new map if i still dont get it to work today so you can have a look what im doing wrong ..
Thx again
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In reply to WilliamJay:
but it dont works. :(
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Hey mates,
i did quite some work with the UI Editor last days and got most things working.
But there is one thing i spent hours of trial and error without any result..
I want to move the Inventory Container Frames 00 and 01 to two different Positions. I managed to push them up and down as they seem to be locked to the inventory button Container frame but i want to position them free on the screen.
Please help me :-)
That are the desired frames:
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Thank you very much for your reply. I basically unterstand what you mean. But a litte more detailed example how it works would be very great..! Thank you again.
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Hello everyone,
is there a way, to easily get the unit with highest behavior Stack count in a unit group in a trigger?
Thanks,
Fletscher
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I solved the Problem myself... it was caused by a specific Warcraft 3 Model type which scaled the model (and the animations) down.
I created a model with normal model type and it works fine.
So if you get the same error you know what causes it. :-)
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Hey guys, maybe someone knows how to fix the issue in the attached screenshot?
Is it possible to set the Sound Animation Time to fit the Time of the Walk Animation?
It appears if i set the unit model to a custom made model.
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Just wanted to let you know that it worked perfectly for me!! Thanks alot again
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In reply to Prodigy454:
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Thanks for your answer! I didn't work with Functions right now so im not sure if i fully understand how to do it.
But im going to try and reply if i got it to work :-)
Thanks again for now