• 0

    posted a message on Deltron's Recorded Feedback and Testing of Custom Campaigns

    Make sure you guys check out Starcraft Universe which is free to play on the Arcade (even with just the Starter Edition). I've been recording my playthrough so far which you can check out below. This style of game is definitely not going to be for everyone, but I had a lot of fun playing it. The game is currently in Open Beta, but the full release should be out sometime this month.

    Definitely check out their website too Here.

    Embed Removed: https://www.youtube.com/v/nXOCvauTPzY?fs=1

    Starcraft Universe Playlist

    Posted in: Map Feedback
  • 0

    posted a message on Well? Where are your Beach terrains?

    @OutsiderXE: Go

    That looks quite nice to me!

    Posted in: Terrain
  • 0

    posted a message on Well? Where are your Beach terrains?

    Yes you guys are all slacking! Get back to work! We must please the Ababmer.

    Posted in: Terrain
  • 0

    posted a message on StarCraft: Replicant (Campaign) Feedback

    @Hultmanable: Go

    Thankfully I have not.

    Posted in: Map Feedback
  • 0

    posted a message on Japs at our home yard

    @Bilxor: Go

    I completely agree. Even if he wasn't aware of the term being very disrespectful and condescending, this entire thread should be deleted. Plus some of the replies here are just stupid, jokes or not.

    Posted in: Off-Topic
  • 0

    posted a message on Starcraft 2: Time Convergence [Campaign] Feedback

    @VastanX: Go

    I don't remember exactly how far past 100% it was but it went a little over and nothing happened. I assume the mission is supposed to end when it reaches 100%.

    About wishing more people give feedback - the only control you have is the quality of your maps and the quality of the advertisement (maps page). Generally the higher the map quality is, the more likely people are going to give feedback. So my advice would be to keep tweaking the maps until you are completely happy with them and the feedback will come. You are off to a good start. Also it wouldn't hurt to include more images of the campaign on the maps page. Maybe even a short video/trailer. There are a lot of custom campaigns right now for people to play. You need to show people why they should play your campaign instead of other ones. What makes your campaign stand out from the rest?

    Posted in: Map Feedback
  • 0

    posted a message on Starcraft 2: Time Convergence [Campaign] Feedback

    Played the first Zerg map. There isn't any music in the entire mission this time. There are quite a few structures that your units can move right through, like the overmind for example- you need to add path blockers. Once you destroy the rocks, the waves kind of just stop and it becomes pretty boring. Also, I got the percentage past 100% and nothing happened. I feel like this map needs more variety in the attack waves and just more stuff happening overall. Holdout missions are supposed to get harder as time goes on.

    Posted in: Map Feedback
  • 0

    posted a message on Bi-Weekly Testing Thread #8: Rule of the Dollar 2342 by Lonestarkiller

    @EDHRIANO: Go

    It's not a game that you can play solo so you're going to have to play online anyways.

    @JayborinoPlays: Go

    Mozared and Jayborino: I think it would be a good idea to start requiring the people who request their map to the testing thread provide the following information:

    1. Number of players required/recommended

    2. Where you can play it (e.g. Arcade, downloadable map, website, etc.)

    And then post that information in the specific testing thread. I know that it's a little more work for something that should be pretty easy for people to figure out on their own, but it should help clear up any questions.

    Posted in: Map Review
  • 0

    posted a message on Bi-Weekly Testing Thread #7: Certamine by Caevrane

    Almost forgot to leave feedback!

    I also agree with what Jayborino said about allowing the player to select the heroes at the beginning to get an idea of what each of their abilites are. This will give new players a chance to become accustomed to the hero before they are thrown into the fray.

    Maybe also include dialogue saying that your hero can be changed once the game starts so the player knows they don't have to be stuck with the same hero the entire time.

    Another suggestion would be to include having maps with varying terrain. For example you could have one map that has line of sight blockers, destructible rocks, etc. You could also add items/pickups that would give the hero a timed advantage (e.g. increased health, energy, damage, etc.).

    I would definitely like to try this map out again in the future with more people.

    Posted in: Map Review
  • 0

    posted a message on Starcraft 2: Time Convergence [Campaign] Feedback

    @VastanX: Go

    A cinematic prologue mission is cool, but the mission is also really long! I would have the player start out with enough resources so that they can build up an army quickly and start pushing out. Currently there is a lot of down time in the beginning of the mission where nothing is happening.

    Yest the part with the terran neutral allies. I enjoy micro sections that aren't just defeat this group of enemies, move on to the next, defeat the next similar group of enemies, and repeat.

    Posted in: Map Feedback
  • 0

    posted a message on Starcraft 2: Time Convergence [Campaign] Feedback

    I played the first 2 missions over the weekend. Overall there is a lot of potential. Some feedback:

    • The cinematics could use some work. There were a few cinematics that seemed a little too long. I think you could cut down the amount of dialogue a bit. I would add in more camera work during the cinematics as well. Having the camera stuck at one angle with nothing happening on screen except for the change in dialogue makes these cinematics seem even longer than they already are.
    • I also noticed that quite a few cinematics didn't have any music playing.

    Mission 1

    • I would add a path blocker so you can't run a unit through the fire. Failing the mission by accidently having a unit run through the fire is not an enjoyable way to lose.
    • I like the part with the Nydus worms. It is unexpected but fair since you should have had plenty of time to build up your base defenses.
    • Maybe mix up the defenses a bit at each section. For example, throw in a few siege tanks at the Terran base and remove some marines.
    • Make sure that during the cinematics that everything else stops. My units were dying during one cinematic.
    • The mission is pretty long, especially for a first mission. Reducing the dialogue and/or reducing the amount of defenses at each base would help.

    Mission 2:

    • I really enjoyed this mission with the traps and surprises that you put in there.
    • Again I would suggest cutting down amount of exposition. Try to make the dialogue more concise.
    • Cutscenese without any music.
    • Psi storm ability tooltip states that it doesn't damage friendly units. But it does. I see this a lot in custom campaigns.
    • Towards the end of the mission, the gameplay starts getting a little repetitive. The Zerg part was the most interesting to me. Maybe you could add more allied neutral units to the protoss and terran sections to spice things up.

    I'm sure I am forgetting some things but I hope my feedback has been helpful!

    Posted in: Map Feedback
  • 0

    posted a message on Nova Mission Pack 2 is coming!

    Less than 2 weeks away! Looking forward to it!

    Posted in: Project Workplace
  • 0

    posted a message on Starcraft: Demise Released!

    @SCStalker: Go

    First of all, please remove me from the author list of this campaign. I haven't even downloaded this yet, so I'm not sure how I can be listed as a tester.

    Second of all, at least put a link to the map page.

    Finally I see you have a mod file but no explanation of exactly where to put the mod and map files. Many people aren't going to know even what to download in order to play your campaign.

    Posted in: General Chat
  • 0

    posted a message on Bi-Weekly Testing Thread #7: Certamine by Caevrane

    @Hockleberry: Go

    Jay and I are trying to get a group of people to play sometime. You can join us!

    Anyone else that would like to try this out just PM Jayborino or myself.

    Posted in: Map Review
  • 0

    posted a message on Tester

    Welcome! You don't have to do anything special to test maps. There are a couple things you can do though:

    • Go to the maps section and download and play some of the newer maps.
    • Post feedback on the campaign or map's feedback thread.
    • Just check out the forums. Some people may ask for volunteer testers to test something before it is released.
    Posted in: Map Feedback
  • To post a comment, please or register a new account.