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    posted a message on Starcruisers

    @sandround: Go

    How it's possible to work on the same project 4 years and still have motivation to do it? I can understand if it was Squadron Tower Defence when people playing at this. But you are just developing black box already 4 years and still can't release it...

    P.S. Your video is private and we can't see it.

    Posted in: Project Workplace
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    posted a message on Increase performance of Warcraft mod

    @Renee2islga: Go

    I found that all weapon with splash damage completely destroys performance. More search flags->lower fps. Should i just don't use splash in my map? Also can you say where death model of Demolisher is configured? These corpses kills my map, when all corpses removed fps is 90. When 200 corpses on the map fps 30-40. I need to remove them fast, but they are removing too slow... War3_DeadAnimationMacroUnit (Unnamed) did not help to fix Demolisher death model.

    EDIT: to remove death models fast, open actor events War3_DeadAnimationMacroUnit (Unnamed) and set animation Decay to 5 seconds. Now, Demolisher death models will be removed in 5 seconds.

    EDIT2: Still can't find how to remove fast Rifleman death model.

    Posted in: Warcraft Modding
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    posted a message on Increase performance of Warcraft mod

    I am making a Tug of War map based on Warcraft mod. In this map, in late game can be 400-800 units. The problem is that FPS is too low and map is just unplayable. I started to investigate this issue and tested on empty map with warcraft mod. If you use original starcraft 2 units - fps is fine, about 40-60 on Extreme settings. If you use warcraft units fps drops down to 10-20 and more units -> less fps. In my map fps was 1. The problem was in events of models of warcraft units. Check screen http://imgur.com/SHONn8f. I have removed all events from all models and Boom, fps x2, x3 increased, it's still not fine. But it's better than nothing. Some units such as Demolisher can completely destroy your map. So, removing events for this model just must have.

    Another problem of my map - corpses, many corpses. I found that they are removed after 88 seconds. To reduce this value find agent War3_DeadAnimationMacroUnit (Unnamed) and set duration of animation to 5 seconds. It's increased my fps by 10.

    I have attached map where you can test performance with many units. Just remove and reset events for unit and run map. You will see difference. You can also compare it with original Starcraft 2 units.

    Have a good time, KorvinGump.

    Posted in: Warcraft Modding
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    posted a message on Blizzard should give us a free Blizzcon Ticket for all the work we did on the Arcade

    @Trieva: Go

    I can watch it for free on illegal restreams :D.

    Posted in: General Chat
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    posted a message on Blizzard should give us a free Blizzcon Ticket for all the work we did on the Arcade

    Even if i had blizzcon ticket, i don't have money to travel to USA, lol.

    Posted in: General Chat
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    posted a message on Minimap icons of heroes

    @Renee2islga: Go

    Thanks, it works.

    Posted in: Warcraft Modding
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    posted a message on Minimap icons of heroes

    I am using warcraft 3 heroes as standard units, so i want to use standard minimap icons for heroes. I have removed minimap icon from agent of heroes and reseted minimap icon settings. Now all heroes just don't have minimap icons at all. How i can fix it?

    Posted in: Warcraft Modding
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    posted a message on Broken map in online, but fine in offline

    I am releasing my map with warcraft 3 mod and noticed that some units does not have buttons. But in offline testing everything is fine. What can cause such issues? I spent on this map several months, lol and it's just does not work in online, but works fine in offline.

    EDIT: FOUND issue. Seems it's after a new version of wc3 mod. Need to fix some units from wc3 mod.............

    Posted in: Warcraft Modding
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    posted a message on Rock the Cabinet -- Need Beta Testers

    @FunkyUserName: Go

    New maps regularly appears on arcade, but yes, top 10 is almost the same as it was 2-3 years ago. Most of new maps getting die very fast because most of mappers are leaving development due to lack of time and motivation.

    Posted in: General Chat
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    posted a message on Rock the Cabinet -- Need Beta Testers

    @GlornII: Go

    Seriously, 5 years passed and now they are making automated tournaments, which were in warcraft 3. May be in next few years they will bring back old chat channels from warcraft 3, lol.

    Posted in: General Chat
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    posted a message on Galaxy Editor Limits

    @FunkyUserName: Go

    "Dynamically change attributes", i mean dynamically change attributes of unit, for example Armored, Biological, Heroic and etc. Currently you can't change it during the game.

    Posted in: Galaxy Scripting
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    posted a message on Galaxy Editor Limits

    If you are interested in other limitations, check this post on reddit https://www.reddit.com/r/sc2editor/comments/1cj2m6/stupid_limitations_of_sc2_editor/.compact. I wrote it 2 years ago, but it's still actual.

    Posted in: Galaxy Scripting
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    posted a message on Change Terran Ui to Orc Ui problem

    @Renee2islga: Go

    Hi, i tried to change UI race using your function Set Player UI Race, but it does not work. I also noticed that your war3 maps also does not have race interfaces enabled. How we can fix it?

    Edit: found this thread http://www.sc2mapster.com/forums/player-zone/warcraft-modding/81431-how-to-use-different-race-ui/#p3

    Posted in: Warcraft Modding
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    posted a message on Critical Strike with Launch Missile Weapon
    Quote from abvdzh: Go

    works for me. are u sure you set the critical strike chance?

    I got it. Seems it's related to warcraft 3 mod and it's triggered critical strike.

    Posted in: Data
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    posted a message on Critical Strike with Launch Missile Weapon

    Just tested internal critical strike of weapon. It works only if weapon uses only damage effect. But if weapon has LM effect it does not work. Anyone know how to fix it or should i just use set of effects with chance %? I really don't understand purpose of this critical strike feature if it works only for simple weapons...

    Posted in: Data
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