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    posted a message on Stoping/starting units via trigger help...

    This is a very easy fix. Just use a "Wait" command as the first line in the trigger actions, before any issue order command. Search for the trigger action "Wait."

    Posted in: Triggers
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    posted a message on Changing the way sounds.... well, sound

    In the "sounds" tab there are a great many options here, and I feel like you should be able to change the octave it resonates in or pitch, but after some experimenting I don't hear any differences. Is there any explanations around saying what each thing here does, or how I can make a sound deeper / shorter / higher / anything?

    Posted in: Data
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    posted a message on Playing sounds in cinematic mode

    I know cinematic mode turns off many sound channels by default, but how do you put them back on? Is it just "unmute sound channel?" Also, how do you know what sound channels correspond to what sounds? I'm trying to play the sentry attack sound and the sound of destructible rocks exploding but can't get them to play.

    Posted in: Triggers
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    posted a message on Reworking area as walking surface

    This is sort of a trigger / terrain combo question, but is interesting nonetheless. Would it be possible to have a unit walk seamlessly from the cliff onto a doodad designed to be a bridge (like a really scaled up pipe), using it as a bridge to another raised piece of terrain? Then could I later have the unit walk underneath this pipe bridge? Note that units don't need to walk on the pipe and below the pipe at the same time - some type of permanent change can occur, changing the pathing in the time from when it goes over to when it goes under.

    Posted in: Terrain
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    posted a message on Bugged Animation

    Trying to get the Devil Dog to play the "Stand Ready" animation but it seems that it's bugging out hard... when triggered in-game, it lasts for a random amount of time or doesn't fire at all. Other unit animations are working just fine for me and I am able to dictate their blending times and durations. Anyone else run across this problem or a similar one? Or found a way to work around this error?

    Posted in: Data
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    posted a message on I need a primer on banks

    @DrSuperEvil: Go

    Can you also use banks to form a sort of "campaign" between maps, like the Wings of Liberty Campaign? If so, how?

    Posted in: Miscellaneous Development
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    posted a message on Issue order: move to closest unit of type

    Thank you very much for the in-depth and informative responses guys. I really appreciate them.

    Posted in: Triggers
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    posted a message on Newbie Wednesday- Ask Questions!

    For the show on 3/21:

    Maybe an intro to global data variables and how to create and recall them?

    Posted in: General Chat
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    posted a message on Behavior that adds dmg to biological units

    I can make a unit do additional damage through a behavior easily through the combat tab, but how do I apply an effect through the behavior that adds, say, 10 damage to biological units that the unit under the effect targets? I tried setting a Search Area effect through the Effect: Effect - Initial on the behavior that then applies a new damage effect, but it doesn't work.

    Posted in: Data
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    posted a message on Newbie Wednesday- Ask Questions!

    @zeldarules28: Go

    FYI ZR, the countdown clock for the show is inaccurate since daylight savings occurred

    Also I'll take this opportunity to ask another question: How do you make a "taunt" type of ability (through Data)?

    Posted in: General Chat
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    posted a message on Issue order: move to closest unit of type

    @ZealNaga: Go

    This trigger works, but it sends the triggering unit to the point that the zergling was standing at when the issue was ordered, and when it gets there it stands still. How can I make the triggering unit follow it indefinitely?

    Posted in: Triggers
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    posted a message on Transmissions, Text message, etc.

    @Qwesar_: Go

    Bump. I would also like to know this as well.

    Posted in: Triggers
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    posted a message on Issue order: move to closest unit of type

    How would I set up this action? I want it to look something like: Order triggering unit to move to closest zergling

    Posted in: Triggers
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    posted a message on Newbie Wednesday- Ask Questions!

    @zeldarules28: Go

    I have a question for the show on 3/14. How can I make a levelable, passive ability for a hero? Something like each point increases armor +2?

    Posted in: General Chat
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    posted a message on How to make a behavior that damage Attacker(s)

    @DrSuperEvil: Go

    To stay with the true nature of the the "thorns" aura, how do you make it so the aura only damages attackers doing melee damage? Or, more simply, only effect targets that are at most 1 range away? What type of validator would this use?

    Posted in: Data
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