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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    @redlerred7: Go

    Those are both really good ideas, especially used together. Honestly, the biggest problem was the lack of a telegraph for the attack. It makes it much more difficult to notice the pattern when you don't really see the attack charging up. Hell, you might not even need to have a reticle on the target. The boss could be tinted to glow using hdr right before it shoots. It tells the player "Hey something is about to happen, you should probably run".

    Posted in: Map Feedback
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    posted a message on City Terraining ( HotS ) - Feedback

    @JEGCPR: Go

    This thread is like 4 years old, and the original poster's last log in date was over two years ago. There is a very high chance that you will never get a response.

    Posted in: Terrain
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    posted a message on Did anyone cry @ the end of lotv?

    @ksnumedia: Go

    WOL was terrible partly because of the, "let's have all these side stories which don't matter in here, oh and you'll get each one piece meal and every mission in each arc will be exactly the same". All the colonists missions are rescue the colonists from the zerg. All the tosh missions with the exception of the last one are gather a bunch of shit for me without any reason given. Then most of the main missions are just collecting xelnaga artifacts. Wings of Liberty felt like a list of chores you had to do just so you could make it to the end of the game.

    Both HOTS and WOL were bad because they ignored who the characters were in the previous games. WOL decided that jimmy still wanted to save kerrigan, but most of brood war was pretty much about how kerrigan was irredeemable and the true colors mission really drove it home for not only the player but also for jimmy as a character. Then SC2 just kind of forgets all of it and decides against everything, kerrigan needs to be redeemed anyway.

    Then you have all enemies basically throwing the exact same lines out you and being indistinguishable. Mengsk, kerrigan, Amon, zagara, and the primal zerg sounded like basically the same character when they were your enemy. They just tell you about how you are gonna fail cause they are so awesome and you suck so much and how could you ever hope challenge their power.

    Probably worst of all is the blatant disrespect for the player's intelligence. Not only do we have the game trying to hand hold you and baby you the whole way through, plus never using cloaked units because that would be "unfair" somehow, but the narrative must make it painfully clear all the time who the good guy and the bad guy are and is totally uncomfortable with making the player a bad guy at any moment in time. Kaldir was probably the worst offender for this because they were still trying to make kerrigan into a "good" character. We were mass murdering protoss for what amounts to no real reason at all and the writers try to justify it in the most odd and cringe inducing way possible.

    All things considered, LOTV was probably the best it could have possibly been. The Taldarim were much better than I expected, sure they were the cliche red, evil, want to destroy everything guys, but they allied with good guys when necessary and didn't just sacrifice themselves because they were asked to and they actually force Artanis to deal with the fact that he is allied with people who will do whatever it takes to win. We at least had some sort of moral dilemma involved which wasn't obviously contrived.

    LOTV didn't make me cry, which in my opinion was a good thing, cause HOTS and WOL sure did.

    That being said, the epilogue was obnoxious, but they basically had no choice. In order for WOL and HOTS to make any sense, kerrigan had to be the "Savior". Sadly, it was mostly that single concept that ruined most of SC2. If kerrigan simply remained as a bad guy and jimmy sacrificed himself to kill her or something, the story would have probably been better. Plus it would have felt more continuous with the sc1 and brood war story lines.

    Posted in: General Chat
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    posted a message on Leviathan tentacles weapon

    I'd assume they are a weapon which has the attack while moving option checked. Check the unit for the weapons it has, and then go to those weapons and uncheck the allow moving option. That should make them require stopping before attacking.

    I haven't tried this so it might not work, but it's my first guess on how it would be done.

    Posted in: Data
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    posted a message on Lego SC

    Mega bloks are basically just legos made by a different company. They can't use the lego name because it is trademarked. That's pretty much it.

    Posted in: Off-Topic
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    posted a message on Bi-Weekly Testing Thread #5: (Campaign Map) A New Dawn by Hultmanable

    Oh yeah, you only need one dependency for the standard stuff because they include the stuff before them so you only need Void story and it will automatically include Swarm story and Liberty story with it because they are dependencies for Void story. In other words your maps are downloading most of those mods two or three times depending on which one.

    And I agree with Terhonator. If you have more than a couple of missions in your campaign, it is best to make use of a custom mod. It makes fixing bugs much easier and consistant.

    Posted in: Map Review
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    posted a message on It's been awhile...

    @AegisRunestone: Go

    I always liked Kheldrun. He seems like a really cool character idea, though he has a suspiciously protoss looking name.

    Anyway, it would be cool to see the first custom campaign on sc2mapster finished, especially now when all these new campaigns are coming onto the scene. It would come at a perfect time.

    Posted in: Off-Topic
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    posted a message on Deltron's Recorded Feedback and Testing of Custom Campaigns

    @DudkiSC2: Go

    I'm pretty sure he said he uploads on tuesday, thursday, and saturday at some point though I'm pretty sure he uploaded the first evolution of the swarm mission on a friday. I think he tries to fit to the tuesday, thursday, saturday release schedule but sometimes he'll go off of it.

    Posted in: Map Feedback
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    posted a message on It's been awhile...

    Hey man, welcome back. The scbw mod I see talked about the most is the mass recall one, which you can find here.

    As far as custom campaigns go, a lot of them are being made right now, so there definitely seems to be interest in them, if you want to revive your project.

    I'm personally not sure about the people you mentioned. This community is much smaller than it was back in the early days of wings of liberty so I wouldn't hold my breath on too many of them still being around. That being said there are people who'd probably being willing to help you. There are still custom models being made if you check the assets page and there are plenty of people making custom campaigns who might be able to help you with data editing and triggering.

    I'm sure everyone will understand if life prevents you from participating on mapster. This isn't a job so don't worry too much about it. Just do what you need to and little bit of what you want to do, if you have the time.

    Regardless, I hope you have a good time here on mapster.

    Posted in: Off-Topic
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    posted a message on Discord: A custom campaign for Starcraft II

    @EDHRIANO: Go

    That is correct, and with an upgrade they cause the brittle debuff to enemy units causing them to have reduced armor, making them great support units. They tank and increase the dps of the other units in your army.

    Posted in: Map Feedback
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    posted a message on Discord: A custom campaign for Starcraft II

    Version 0.41 Released

    • Mission 5 has hopefully had all of its bugs fixed. Again let me know if you find more
    • New Unit: Frostbat. The frostbat is available to be built in mission 4 now. Alleyviper85 released that cool new model and people seemed to have wanted more than just shadowguards in that mission so here ya go.
    • New Upgrades. There are new upgrades available in missions 3 and 4. some are for the frostbat and some are for mech units.
    • Predator and Sentry Bot received a big rework. Predators no longer cost vespene gas and no longer require a tech lab but are weaker to compensate. You lose predators in droves because of the fact that they are melee and having them cost gas just makes them not very good. Their splash attack has been made in to an upgrade which isn't available in mission 3 I think, but will be available in mission 6(Or possibly mission 4, not sure) and onward. Anyway, hopefully they are a bit more fun to use now that you can build a bunch of them. In turn the Sentry bot now costs gas but deals more damage and requires a tech lab. They'll probably receive more changes in the future so let me know what you think of them right now.
    Posted in: Map Feedback
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    posted a message on Discord: A custom campaign for Starcraft II

    @SamsaraNoMas: Go

    Thanks for the feedback. It is very helpful. It seems when the spectre's are told to face a certain direction, it prevents them from returning to where they started from. I'll have to manual tell them to return to where they started then. The not failing part should be an easy fix though. I'll look into fixing these issues.

    Also I'm glad you like the terraining. :)

    Posted in: Map Feedback
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    posted a message on We Who Bask in the Twilight (Campaign)

    @ksnumedia: Go

    Definitely. With the editor you will mostly learn by doing. tutorials can help, but in the end, the more you do the better you will become. Eventually, you get familiar with the editor and avoid problems like units without actors or upgrades which don't disappear after being researched. Also level design and game feel has always been the kind of thing you don't really teach so much as grow into.

    Anyway, I wish you good luck with your campaign. I'm excited to see how it goes. :D

    Posted in: Map Feedback
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    posted a message on We Who Bask in the Twilight (Campaign)

    @ksnumedia: Go

    Don't worry man. That's how most people start out with stuff like this. My first like 50 maps were failed attempts that weren't worth playing, but with each map I got better and better. All of it was practice and learning which has come in handy for Discord which is likely the first thing I've made which was good. Basically, don't get discouraged if your first dozen or two dozen maps aren't very good. With time and effort they will get better. :)

    @deltronLive: Go

    Unfortunately, a lot of people are never happy with their creations. Even now I sometimes think that my maps are terrible and I need to work really hard to make them decent. Obviously that's not true, a lot of people really like my maps and think they're good. His maps are definitely rough around the edges but I think with a little bit of work they could be great. Our friend here just needs to learn how to polish up his maps better, and that will come with time.

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    @EDHRIANO: Go

    Hmmm... Odd. I know I used Nova assets for mission 5 in my campaign, but I have not purchased the covert ops campaign. Which map is this so I can see for myself? Could the problem have been caused by 3.3. Blizzard updates can sometimes ruin perfectly good maps. Or could some assets be locked and not others? Hopefully this is unrelated to the Nova dependancy. It would be quite sad if they turn out to be blocked off to map makers.

    Posted in: Map Feedback
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