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    posted a message on Discord: A custom campaign for Starcraft II

    @deltronLive: Go

    Figured it out.There is a door somewhere on the level which is set to be player 1's for some reason. Just need to find the door and the trigger should be fixed.

    Edited: Ok so I just fixed it and uploaded a hotfix for mission 5. It is waiting for approval but once it is approved you should find it labeled as Mission 5 hotfix for version 0.4. It includes only mission 5 so no need to worry about a new mod or anything. Unfortunately, you'll need to play through the map again to get to the boss fight. Unless you'd rather I go back and add a chat command to go straight to the boss fight.

    Posted in: Map Feedback
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    posted a message on Discord: A custom campaign for Starcraft II

    @deltronLive: Go

    That's odd. Did you move all the units into the final room? Did you have other units on the map somehow? Hmmm... I'll have to look into it. Thanks for letting me know about it. Hopefully I'll be able to fix it quickly.

    Posted in: Map Feedback
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    posted a message on There is a new poll!!

    @Hockleberry: Go

    I know. I just kinda randomly noticed it on the side there. Feels like more attention should have been brought to it.

    Posted in: General Chat
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    posted a message on (Campaign) We Who Bask in the Twilight

    @ksnumedia: Go

    Cool. Glad I could help.

    Posted in: Project Workplace
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    posted a message on (Campaign) We Who Bask in the Twilight

    @ksnumedia: Go

    Yeah, the Nerazim definitely do not rely on strength to win fights and instead use cleverness to outwit their enemies.

    By the way, I think you are a bit confused about the Daelaam. They are a group of protoss which accept both Kalai and Nerazim (and after lotv some taldarim too). No Nerazim have nervecords because they ritualized severing them. This would still include the Nerazim which are a part of the Daelaam.

    It seems to me that it makes little sense then for Mak'dar to mention the Daelaam having nerve cords. It is the Khalai who have nerve cords and only some of the Daelaam are Khalai. Instead it might work better to call the Daelaam fools/idealists to think that the Nerazim and Khalai can work together after all the Khalai did to the Nerazim. Persecuting them, attacking them, and then exiling them from Aiur.

    I hope I haven't been too presumptuous here and that what I have said has been helpful to you.

    Posted in: Project Workplace
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    posted a message on [Campaign] Evolution of the Swarm

    @EDHRIANO: Go

    I don't think that's true. I've been using nova covert ops assets in my maps without problems even though I never purchased it. (I've been tight on money but really like the stealth gameplay for my new map.) Also, I have yet to receive complaints about not being able to play yet either. I'm pretty sure covert ops is the same as with lotv, you don't need to buy it to use assets, just to play the maps.

    Posted in: Project Workplace
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    posted a message on (Campaign) We Who Bask in the Twilight

    @ksnumedia: Go

    I love the Nerazim, and having a campaign centered around them would be great. Making use of their lotv units and the custom Nerazim models floating around on the assets list could really make for a different feeling campaign.

    Posted in: Project Workplace
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    posted a message on Full Screen Dialog to fit all screen sizes?

    @DarcZaFire: Go

    You can set any dialog to be fullscreen and the dialog will fill the screen completely regardless of it's size. Then you can set an image dialog item's size to be the size of its parent. The image should then fill any player's screen exactly.

    The action definitions are named:
    Set Dialog Fullscreen
    Set Dialog Item Size to Parent

    Posted in: Triggers
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    posted a message on [Campaign] Evolution of the Swarm

    @DudkiSC2: Go

    Not everybody works at the same speed. CybrosX is really fast when making campaigns, but the rest of us can't keep up either. I've got like 5 maps finished and I started my campaign at about the same time as CybrosX started Shadow of The Brood. He's got like two campaigns finished since then and about to start a third. It's insane.

    @CybrosX: Go

    I think it would be cool if in order to get access to different strains, you had to actually defeat broods which used those strains or enemies which used units similar to those strains, for instance, there might be a brood which uses raptorlings and hunter banelings. This brood emphasizes speed and mobility and you have to figure out how to counter that and defeat them. Once you have defeated that brood, you yourself get access to raptorlings and hunter banelings. Or if fighting protoss or terran, the protoss might use some special siege unit which you get some zergy infested version of after you defeat them.

    Also please have different strains of hydralisk. I was disappointed in hots when our choice of different strains of hydralisk was really just different lurkers, and really had nothing to do with hydralisks at all.

    Posted in: Project Workplace
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    posted a message on Discord: A custom campaign for Starcraft II

    @alleyviper85: Go

    Yeah, I'm using your umojan marine, marine marauder, umojan guard, and umojan predator. You had a lot of Umojan themed models which were perfect for my campaign. I have all the models already but if anyone is wondering where the model used for Percy came from. That's AV's new version of the same model in the post above mine. Not sure if I'm going to use it for my campaign, but it looks pretty damn sweet regardless. Good job!

    Posted in: Map Feedback
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    posted a message on [Campaign] Evolution of the Swarm

    @CybrosX: Go

    Awesome! If this is anything like your previous campaigns it should be very fun to play.

    Posted in: Project Workplace
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    posted a message on Discord: A custom campaign for Starcraft II

    New version Uploaded. Just waiting for Approval. Mission 5 is released with this new version. Hope everyone likes the new mission!

    @Knallertton: Go

    Hey thanks for the feedback. I'll see if these bugs still exist in the new versions. I know I've fixed some of these but not sure if I've fixed all of them. Anyway thanks for playing my maps and for making videos of them. :)

    @JayborinoPlays: Go

    Feel free to play them anytime you want jay. No rush.

    @SamsaraNoMas: Go

    The models are from a variety of creators. You should be able to find most of them on the assets page. Unfortunately a lot of them are from Alleyviper85 and he took down a lot of his old models. I hope he is ok with me still using them. All the people who's models I have used are listed under thank you on the project page for discord. Also I have a lot of cool ideas for zerg and protoss. It'll be awesome once we get there. :D

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    @DudkiSC2: Go

    I'm pretty sure anyone can use the nova dependency. I added the nova dependency to my mod and can still play all my maps in spite of not purchasing it, I've also had no one complain yet that they can't play. What you can't access without paying is only the maps themselves, just as it was with lotv.

    Posted in: Map Feedback
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    posted a message on A small letter of thanks

    We're all here to make this place great and share in our passion. Honestly, I think we've all had good fun here, and we wouldn't have made this community what it is without each other. So...

    thank you too. :D

    Posted in: General Chat
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    posted a message on [Community] Custom campaigns!

    I'd say you could have it set after lotv, with the primals leaving the swarm. I mean think about it, after the epilogue, there are no more enemies for the swarm to fight. Without enemies, the primals would become stir crazy and be looking for action. Eventually I could see some primals wanting to challenge Zagara, afterall it was Kerrigan they followed to fight Amon, not Zagara.

    Finally, A bunch of primals would likely leave the swarm looking to cause trouble and collect essence from the terrans and protoss. This of course would pose a huge problem to Zagara and the swarm. If the primals cause too much trouble it is likely the new dominion and the protoss protectorate will blame Zagara and the swarm as a whole. If that happens the swarm would be in full scale war with the whole sector which might not be the best idea for them.

    Not sure if Dehaka would leave or stay, but there definitely is a story there to tell.

    Posted in: Project Workplace
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