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    posted a message on Lotv protagonist
    Quote from ksnumedia >>

    I meant that we knew nothing about Artanis before LotV.

     what
    Posted in: General Chat
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    posted a message on Are there any maps out there that use "Heroes", "Hero abilities", "Talent Profiles", "Talents" or "Talent Trees"?

    Most of those data types are just glorified UserData. There is notihng really special to them.

    Posted in: General Chat
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    posted a message on [Help] Sixth Veterancy Attribute?

    You will need to add it and track it by hand iirc. Sorry.

    Posted in: UI Development
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    posted a message on Any way to create a shields/health/energy bar as a UI element?

    UnitStatusBar should help you. They are the same used to display the health of hero units like Artanis and Kerrigan.

    Posted in: UI Development
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    posted a message on Portrait rendering in front of UI element?

    DialogControlSetPropertyAsInt (MyDialogControl,c_triggerControlPropertyRenderType, PlayerGroup, ic_triggerRenderTypeHDR);

     

    look for something similar on gui

    Posted in: Triggers
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    posted a message on How do I move the "MenuBar" to the bottom left corner?

    Pretty much., You need to identify the path used by the menubar on the GameUi layout and hook it and move it. The wiki has some information on that.

    Posted in: UI Development
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    posted a message on Lotv protagonist
    Quote from ksnumedia >>

    Nobody knew anything bout artsy Artanis before this game

     what
    Posted in: General Chat
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    posted a message on Portrait rendering in front of UI element?

     Make sure the custom UI element is not rendering on LDR, which would be on top of any HDR frame, which basically all portraits are.

    Posted in: Triggers
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    posted a message on SC2 Mapster Upgrade Discussion Thread

    Eevery lost paste and attachment were definitely a huge loss. I really have high hopes they can be found somewhere.

    Posted in: General Chat
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    posted a message on SC2 Mapster Upgrade Discussion Thread

     He is just a spokes person, nbot the person responsible for the changes. I admit the frustration on my side is kicking hard tho.

    Posted in: General Chat
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    posted a message on SC2Mapster Classic Skin

    The urls for most of the background images changed, make sure to update.

    Posted in: General Chat
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    posted a message on SC2 Mapster Upgrade Discussion Thread

    any statement on wether the old pastes exist or they are forever gone in the abyss??

    Posted in: General Chat
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    posted a message on SC2 Mapster Upgrade Discussion Thread

    bits of code and regular text listed for easier linking. no character limit was on them and shit

    Posted in: General Chat
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    posted a message on Starcraft 2: Glory of the Daelaam - Full Campaign

    For the record, there are alreayd continuations to the story and explain Zagara's relationship with the other 2 races. You can fine a glimpse on that on Zagaras wikia article:

     

    Motions for PeaceEdit

    After Amon's defeat, Kerrigan granted Zagara two gifts. One was the ability for the Swarm to choose its own destiny beyond the mindless bloodshed. The other was the location of a sentience race that could house the xel'naga's essence. Zagara ordered what essence she could find salvaged from Ulnar, but there was a limited amount. She put Abathur to work on creating a new breed, combining zerg and xel'naga essence to create the adostra. These creatures, though dormant in sacs, could facilitate the rapid growth of life on worlds.

    Zagara, now styling herself as Overqueen, tested the adostra on the planet of Gystt, a planet purified by the Protoss Empire in the Great War. She disabled the two protoss satellites in orbit, and landed her forces on the world. The revitalization effort was a success, and the once desolate planet regrew into a jungle world. This however drew the attention of the Daelaam under Hierarch Artanis, who sent a warfleet prepared to purify the world of Zagara's zerg.

    However, Zagara was hoping for this. She sent a queen named Mukav aboard a leviathan to Korhal, asking Emperor Valerian Mengsk for aid. Though he was suspicious, Valerian sent a portion of his fleet to accompany him. When the two fleets arrived, Zagara greeted them, and stated that her purposes were genuine in regrowing destroyed worlds. She thought that the same process could be used to help the two faction's ailing reconstruction efforts, and offered to meet them on the surface. The two agreed, so long as they could send a survey team to investigate the planet.

    Zagara met with Valerian and Artanis, outlining how she could use the essence of the xel'naga to help the problems of the two races. However, the meeting was interrupted when the survey team was attacked by zerg on the planet. Zagara attributed it to a break line in the control of local broodmothers, and said it would not happen again. However, later it was revealed the research team was ambushed again by an unknown breed named the chitha, and destroyed a nest of adostra thinking they were connected.

    Infuriated, Zagara began to take an aggressive stance, threatening Valerian and Artanis. She explained the adostra's history, and that they were the ones who rename the planet. Abathur denied the existence of anything similar to the chitha, and stated that they probably wished to destroy the adostra. Artanis stormed out, but Valerian refused to leave, discussing matters with Zagara further. After the second of three nests were destroyed by the protoss, Zagara and Valerian went separate ways, with Zagara saying she hoped Valerian got to the bottom of the situation

    The conflict between the chitha controlled broods and the Dominion and Daelaam forces became known as the One-Day War, and was fought near the nests of the adostra. Zagara recovered the body of a chitha, and had it sent to the Hyperion via devourer. After the third and final nest was secured, Zagara herself came to the nest, using her skyrlings to clear out the smoke from the battle and allowing the survey team to evacuate their wounded.

    The Dominion asked to continue negotiations aboard the Hyperion, and Zagara obliged. The survey team had figured out that Abathur was behind the chitha and hiding on her leviathan, and brought a transmitter with them. When they entered the levithian, they found Abathur and Mukav inside. Abathur thought Zagara's creation of the adostra was an abomination, as the zerg essence should always be dominate, and that her motions for peace were a betrayal of the ideals of the Zerg Swarm. Enraged, a fight broke out, and thanks to the pyrokinesis of the survey team's ghost Tanya Caulfield, the chitha were defeated, Mukavw as killed and Zagara tore into Abathur, ripping him apart. He left the evolution master alive, however, and carried him off.

    With the One-Day War over, Zagara turned to peace talked with the Dominion and Daelaam, hoping to find a use for the adostra to rebuild the sector.[5]

     
    Posted in: Team Recruitment
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    posted a message on New SC1 ALPHA screenshots!

    The german scans have some nice info, at least on the protoss:

     

    Probe Droid: The little "flying thing" (mostly used for recon) is equipped with light armor and an almost cute photon cannon

    Dragoon: Protoss fighters who are severely wounded in battle and therefore stop fully functioning (what???) may choose to become Dragoons. The brain and all the still functioning parts are installed into giant combat robots

    Zealot: Young, dynamic, aspiring wannabe warriors who enlist for the army out of their own motivation are put into special combat suits crammed with modern technology.

    Templar: If there is one unit in the Starcraft universe that commands respect through its mere appearance, then it's certainly the "Templars". Their supernatural energy is so highly concentrated that they don't participate in battle themselves. Their killing would cause a catastrophe of unprecedented severity. Thus they travel safe and sound aboard the Arbiter, casting their spells from there.

    Archon: This ominous unit is one of surprises in the story and is revealed during the campaign
    Scout: These high speed cruisers instinctively find even the most hidden enemy outpost

    Carrier: The "battleships" among the Protoss units are the leaders of the army – Little wonder with THAT weaponry, THOSE shields and THAT armor. Not even the strongest enemy phalanx can defy their power/superiority for long. In the back of the carrier, there are a maximum of 5 small Interceptors that are made and repaired there.

    Inceptor: Small, agile and rather annoying: A swarm of interceptors can throw off any enemy army. Five interceptors fit into a Carrier. Losses are recovered after a short production time.

    Assuming the journalist who wrote that didnt add too much of his own we can infer that:

     

    Probes werent the original worker units, shuttles were.

    Scout had detector abilities. This is mentioned in another scan in english too. Given no mentions of the observer, I guess that unit was a late addition.

    Archon might have started as a campaign only unit

    Apparently the Arbiters were crewed by Templars, who could only attack from there.

    No mentions of reavers.

    Zealots were more enthusiastic and not machines of eternal rage. This is the one that seems more like a creative liberty by the author tho.

     

     

    Posted in: General Chat
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