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Confused with Effect chain: Search Area -> Issue Order to source targetting result -> Queue move order back to original location
>>
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|
2
|
1,065
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[Solved] Validating if a unit is inside Playable Map Area
>>
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|
2
|
991
|
|
[Solved] Changing a Transport ability so it can load structures
>>
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8
|
1,550
|
|
[Solved] [Ability] Channeled ability that grants buffs (Like Medivac's Heal but with stackable buffs)
>>
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7
|
1,937
|
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Ordering a unit to pick a random location in a ring around a target and move to it, return to it after wandering away
>>
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3
|
1,292
|
|
(Solved) Preventing units without attack command from moving when they recieve damage
>>
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|
3
|
944
|
|
[Solved] Units created in cargo via trigger floating in the air upon unload
>>
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4
|
1,111
|
|
[Solved] [Effects] Search effect that returns allied structures without a certain number of Buffs, Neutral/Enemy structures
>>
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|
8
|
1,394
|
|
[Solved] [Validators] Behavior that issues an order only when the unit has no orders
>>
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|
6
|
1,655
|
|
[Solved] Error regarding saving the target of a load ability in a variable
>>
|
|
3
|
761
|
|
[Solved] Creating a structure that can be "captured" by moving a certain amount of units near it
>>
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|
13
|
2,989
|
|
[Solved] Issuing unit train orders to a structure from another unit
>>
|
|
8
|
1,976
|
|
[Solved] The Lost Viking projectile - modifying SS_Fighter Shooting's target point to be on the same Z axis point as the caster
>>
|
|
4
|
1,448
|
|
[Solved] "train unit" ability that builds units directly into the owner's cargo
>>
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|
7
|
1,751
|
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Preserving existing orders while loading a unit - I can't figure this one out!
>>
|
|
2
|
826
|
|
(Solved) Modifying an attribute behavior stat while moving
>>
|
|
7
|
1,404
|