Topic Latest Post Replies Views
Confused with Effect chain: Search Area -> Issue Order to source targetting result -> Queue move order back to original location >>
by _ForgeUser8329688
2 1,065
[Solved] Validating if a unit is inside Playable Map Area >>
by _ForgeUser8329688
2 991
[Solved] Changing a Transport ability so it can load structures >>
by _ForgeUser8329688
8 1,550
[Solved] [Ability] Channeled ability that grants buffs (Like Medivac's Heal but with stackable buffs) >>
by _ForgeUser8329688
7 1,937
Ordering a unit to pick a random location in a ring around a target and move to it, return to it after wandering away >>
by _ForgeUser8329688
3 1,292
(Solved) Preventing units without attack command from moving when they recieve damage >>
by _ForgeUser8329688
3 944
[Solved] Units created in cargo via trigger floating in the air upon unload >>
by _ForgeUser8329688
4 1,111
[Solved] [Effects] Search effect that returns allied structures without a certain number of Buffs, Neutral/Enemy structures >>
by _ForgeUser8329688
8 1,394
[Solved] [Validators] Behavior that issues an order only when the unit has no orders >>
by _ForgeUser8329688
6 1,655
[Solved] Error regarding saving the target of a load ability in a variable >>
by _ForgeUser8329688
3 761
[Solved] Creating a structure that can be "captured" by moving a certain amount of units near it >>
by _ForgeUser8329688
13 2,989
[Solved] Issuing unit train orders to a structure from another unit >>
by _ForgeUser8329688
8 1,976
[Solved] The Lost Viking projectile - modifying SS_Fighter Shooting's target point to be on the same Z axis point as the caster >>
by _ForgeUser8329688
4 1,448
[Solved] "train unit" ability that builds units directly into the owner's cargo >>
by _ForgeUser8329688
7 1,751
Preserving existing orders while loading a unit - I can't figure this one out! >>
by _ForgeUser8329688
2 826
(Solved) Modifying an attribute behavior stat while moving >>
by _ForgeUser8329688
7 1,404