How does one validate if a unit is within the current Playable Map Area? I have a couple of regions on my map I use as different "maps" within the map (kind of like Hero Attack), and some effects I use have search area functions that return results outside the region currently being played. I'd like to be able to validate these results so that I can guarantee the ones found are within the Playable Map Area. Is this possible?
This one is a quickie, I think!
How does one validate if a unit is within the current Playable Map Area? I have a couple of regions on my map I use as different "maps" within the map (kind of like Hero Attack), and some effects I use have search area functions that return results outside the region currently being played. I'd like to be able to validate these results so that I can guarantee the ones found are within the Playable Map Area. Is this possible?
Add a buff to units outside the playable map area and check for the unit not having that buff.
Playable map area only effects the player's minimap and camera at most,
That's a good idea. Thanks!