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Is there validator to validate target's weapon range?
>>
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3
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939
|
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How to avoid many units autocast on a target when 1 cast is enough?
>>
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7
|
1,066
|
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about Destroy Persistent effect
>>
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8
|
1,347
|
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(solved) EffectExecuteIndex term of effect tree parent
>>
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4
|
1,681
|
|
Players can't join my map on NA after recent update
>>
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8
|
1,612
|
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Art Tools tutorial: using particles and ribbons to create effects
>>
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0
|
974
|
|
Noob god bless attempt
>>
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|
3
|
1,081
|
|
Art Tools tutrial: how to create a sprite model
>>
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|
4
|
1,181
|
|
Art Tools tutorial: material and textures
>>
|
|
0
|
1,498
|
|
Made a game for android
>>
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7
|
1,376
|
|
Where a mapmaker can evolve
>>
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|
22
|
4,500
|
|
airstrike-like ability: what approach to choose?
>>
|
|
7
|
1,585
|
|
How to make a unit to face random orthogonal direction?
>>
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9
|
1,831
|
|
Physics project
>>
|
|
12
|
4,246
|
|
(solved) actor doesn't see caster?
>>
|
|
8
|
878
|
|
What's wrong with UnitGetAttachmentPoint()
>>
|
|
2
|
609
|
|
[proof of concept] True PiP
>>
|
|
31
|
5,167
|
|
[proof of concept] Rear-view mirror
>>
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|
9
|
1,766
|
|
How to make your interface prettier and easier to understand
>>
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|
18
|
2,232
|
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Cutscene in dialog: how to show terrain?
>>
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5
|
3,153
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