As far as I'm aware the terrain should just show up, I'm unaware of any way you could force it to show up. Posting the map or an example map with the problem would be helpful as well.
A solution off the top of my head however would probably be to use a flattened box model that's either textures or uses texture select by ID. If you decide to use Texture select by Id you would need to have a bookmark at the start and have a trigger that fires when that bookmark is passed and sends an actor message to the box in the cutscene.
Well, I'm a bit lazy to create an example map, it's just realy simple. There are screens to illustrate the situation.
This is the scene in CSE:
Terrain is present.
And this is how the same scene look in game:
No terrain visible.
What do I do to show this scene in game?
I create a dialog, create a cutscene dialog item for this dialog, and then set a cutscene for this dialog item. Also, before playing cutscene, I turn the light off for the game world to not see its stuff through the transparent cutscene elements.
Yes, I could use a mesh instead of terrain, but still I"m curious about this terrain situation. It just feels like it supposed to be visible, but it's not.
Hmmm I've never heard of this happening nor have I had this happen to me. I can't imagine turning the light off would change anything and I'm sure you've already tried it without turning it off. Unless maybe your map has no terrain to begin with which I doubt it does. I'll try and recreate this and I'll let you know how mine turns out.
I asked Delphinium, and he asked his partners, and they said this problem have no solution.
So, I had to create another model to imitate the terrain. And it worked well, maybe it's even better than to use map's ground mesh, because it allows any shape, any topology, any materials.
I made a cutscene, and it kinda using map's terrain, but when I play this cutscene in a dialog in game, there's no terrain, onlty the models.
Can I force the terrain to be visible too?
@Zolden: Go
As far as I'm aware the terrain should just show up, I'm unaware of any way you could force it to show up. Posting the map or an example map with the problem would be helpful as well.
A solution off the top of my head however would probably be to use a flattened box model that's either textures or uses texture select by ID. If you decide to use Texture select by Id you would need to have a bookmark at the start and have a trigger that fires when that bookmark is passed and sends an actor message to the box in the cutscene.
Well, I'm a bit lazy to create an example map, it's just realy simple. There are screens to illustrate the situation.
This is the scene in CSE:
Terrain is present.
And this is how the same scene look in game:
No terrain visible.
What do I do to show this scene in game?
I create a dialog, create a cutscene dialog item for this dialog, and then set a cutscene for this dialog item. Also, before playing cutscene, I turn the light off for the game world to not see its stuff through the transparent cutscene elements.
Yes, I could use a mesh instead of terrain, but still I"m curious about this terrain situation. It just feels like it supposed to be visible, but it's not.
@Zolden: Go
Hmmm I've never heard of this happening nor have I had this happen to me. I can't imagine turning the light off would change anything and I'm sure you've already tried it without turning it off. Unless maybe your map has no terrain to begin with which I doubt it does. I'll try and recreate this and I'll let you know how mine turns out.
I asked Delphinium, and he asked his partners, and they said this problem have no solution.
So, I had to create another model to imitate the terrain. And it worked well, maybe it's even better than to use map's ground mesh, because it allows any shape, any topology, any materials.
@Zolden: Go
Sweet well I'm glad you got it figured out. I'll add this to the growing bug list/feature requests. Sorry I couldn't have been of more help.