I've made a weapon that fire a search area with a radius of 3. I've put a range of 3 to my weapon.The problem is that when my unit target a unit, it won't include the targetting unit. How is that possible?
I mean that you need to be close to the unit otherwise it won't cast it ( with your configuration ). I did set the flag field ( Stats - Flags ) to the original value and it worked.
Tree are nothing more than unit with 0 health and invulnerable with an actor. Do a normal unit ( which can't attack, move, regenerate, ...) but with 30 health and add an actor that give tree model.
After 5 minute, I found that the ability doesn't cast IF you don't touch the unit. I looked at the Stats - Range and everything was fine. The problem is:
Field Nova - Psi Shield_Hero
Stats - Flags Abort On Alliance Change, Allow Movement, Require Target Vision, Transient, Wait To Spend
First: You need to add sound to your action actor otherwise it's going to act like a missile and not a tentacle. Sound - Impact Map - Sound and Sound - Launch Assets - Sound
Second: You need to put ( on the action actor ) Target - Launch Request - Actor Find and Target - Launch Request - Subject for your actor
PS: I don't really understand what the actor find do...:(
1. I added Unit Name token to My missile Unit. What is wrong with my Model? What are the main purpose of the Token?
2- Fixed it thanks.
For learning purpose, I am trying to launch a missile from a specific attachment point ( OverHead ) but my missile still fire from the center of the overseer. I am using a Site actor to specify what attachment I want it to fire from but it won't work.
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Thanks!
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Idk for the first one but for the second one go check that link http://www.sc2mapster.com/forums/development/data/24088-adding-visual-effects-i-think/
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Hi,
I've made a weapon that fire a search area with a radius of 3. I've put a range of 3 to my weapon.The problem is that when my unit target a unit, it won't include the targetting unit. How is that possible?
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By original value, I mean the default one. Right-click the field, Reset to parent value, CAbbilEffectTarget. That's it!
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I mean that you need to be close to the unit otherwise it won't cast it ( with your configuration ). I did set the flag field ( Stats - Flags ) to the original value and it worked.
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Tree are nothing more than unit with 0 health and invulnerable with an actor. Do a normal unit ( which can't attack, move, regenerate, ...) but with 30 health and add an actor that give tree model.
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After 5 minute, I found that the ability doesn't cast IF you don't touch the unit. I looked at the Stats - Range and everything was fine. The problem is:
Field Nova - Psi Shield_Hero Stats - Flags Abort On Alliance Change, Allow Movement, Require Target Vision, Transient, Wait To Spend
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Persistent effect is what you need!
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It wasn't the model :O
I found two reasons why it didn't worked.
First: You need to add sound to your action actor otherwise it's going to act like a missile and not a tentacle. Sound - Impact Map - Sound and Sound - Launch Assets - Sound
Second: You need to put ( on the action actor ) Target - Launch Request - Actor Find and Target - Launch Request - Subject for your actor
PS: I don't really understand what the actor find do...:(
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houundofbaskerville seems pretty dumb:(
Don't try to talk french if you can't.
Have a nice day.
This message was produced by 008 inc.
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bump:)
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Hi everyone,
I'm currently trying to do a tentacle attack.
1) My missile act like a normal missile ( It doesn't stick to the caster). It only launch from the caster, hit the target and return.
2 ) I do not understand the motion phase start ( So I didn't create it ).How does the reference works?
I'll attach the map:)
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Last question (
for the next 10 minute probably): What is the difference from Invulnerable missile and projectile in the unit tab?0
You are my hero^^
Can you tell me why it wasn't working with the site actor or I should always use that method to do that?
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1. I added Unit Name token to My missile Unit. What is wrong with my Model? What are the main purpose of the Token?
2- Fixed it thanks.
For learning purpose, I am trying to launch a missile from a specific attachment point ( OverHead ) but my missile still fire from the center of the overseer. I am using a Site actor to specify what attachment I want it to fire from but it won't work.