Well for a start you are missing a tentacle model. The references attach the tentacle model to the missile model. I advise you look at the leviathan tentacles to figure out how to do it.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
First: You need to add sound to your action actor otherwise it's going to act like a missile and not a tentacle. Sound - Impact Map - Sound and Sound - Launch Assets - Sound
Second: You need to put ( on the action actor ) Target - Launch Request - Actor Find and Target - Launch Request - Subject for your actor
PS: I don't really understand what the actor find do...:(
This is true for multiple occasions. For example, you can make a single action actor to attach beams from multiple attachment points by using attach methods, but, due to whatever reasons, it will only work, if you add launch and/or impact assets. If you don't want any sound or graphics, select the Invisible model.
The request stuff helps for bugs with multiple displayed actors, but it sometimes screws up the launch attachment points. It should work without, but might bug from time to time.
Quote:
Well for a start you are missing a tentacle model
The leviathan tentacle attack he used is perfectly valid.
Hi everyone,
I'm currently trying to do a tentacle attack.
1) My missile act like a normal missile ( It doesn't stick to the caster). It only launch from the caster, hit the target and return.
2 ) I do not understand the motion phase start ( So I didn't create it ).How does the reference works?
I'll attach the map:)
bump:)
Well for a start you are missing a tentacle model. The references attach the tentacle model to the missile model. I advise you look at the leviathan tentacles to figure out how to do it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It wasn't the model :O
I found two reasons why it didn't worked.
First: You need to add sound to your action actor otherwise it's going to act like a missile and not a tentacle. Sound - Impact Map - Sound and Sound - Launch Assets - Sound
Second: You need to put ( on the action actor ) Target - Launch Request - Actor Find and Target - Launch Request - Subject for your actor
PS: I don't really understand what the actor find do...:(
This is true for multiple occasions. For example, you can make a single action actor to attach beams from multiple attachment points by using attach methods, but, due to whatever reasons, it will only work, if you add launch and/or impact assets. If you don't want any sound or graphics, select the Invisible model.
The request stuff helps for bugs with multiple displayed actors, but it sometimes screws up the launch attachment points. It should work without, but might bug from time to time.
The leviathan tentacle attack he used is perfectly valid.