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    posted a message on Search effect

    Thanks!

    Posted in: Data
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    posted a message on Psi Shield positioning and scaling problem

    Idk for the first one but for the second one go check that link http://www.sc2mapster.com/forums/development/data/24088-adding-visual-effects-i-think/

    Posted in: Data
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    posted a message on Search effect

    Hi,

    I've made a weapon that fire a search area with a radius of 3. I've put a range of 3 to my weapon.The problem is that when my unit target a unit, it won't include the targetting unit. How is that possible?

    Posted in: Data
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    posted a message on Casting Psi Shield

    By original value, I mean the default one. Right-click the field, Reset to parent value, CAbbilEffectTarget. That's it!

    Posted in: Data
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    posted a message on Casting Psi Shield

    I mean that you need to be close to the unit otherwise it won't cast it ( with your configuration ). I did set the flag field ( Stats - Flags ) to the original value and it worked.

    Posted in: Data
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    posted a message on Need help with having trees

    Tree are nothing more than unit with 0 health and invulnerable with an actor. Do a normal unit ( which can't attack, move, regenerate, ...) but with 30 health and add an actor that give tree model.

    Posted in: Data
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    posted a message on Casting Psi Shield

    After 5 minute, I found that the ability doesn't cast IF you don't touch the unit. I looked at the Stats - Range and everything was fine. The problem is:

    Field Nova - Psi Shield_Hero Stats - Flags Abort On Alliance Change, Allow Movement, Require Target Vision, Transient, Wait To Spend

    Posted in: Data
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    posted a message on [Resolved] Launching several projectiles

    Persistent effect is what you need!

    Posted in: Data
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    posted a message on Tentacle Attack

    It wasn't the model :O

    I found two reasons why it didn't worked.

    First: You need to add sound to your action actor otherwise it's going to act like a missile and not a tentacle. Sound - Impact Map - Sound and Sound - Launch Assets - Sound

    Second: You need to put ( on the action actor ) Target - Launch Request - Actor Find and Target - Launch Request - Subject for your actor

    PS: I don't really understand what the actor find do...:(

    Posted in: Data
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    posted a message on Galaxy Blog FR

    houundofbaskerville seems pretty dumb:(

    Don't try to talk french if you can't.

    Have a nice day.

    This message was produced by 008 inc.

    Posted in: General Chat
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    posted a message on Tentacle Attack

    bump:)

    Posted in: Data
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    posted a message on Tentacle Attack

    Hi everyone,

    I'm currently trying to do a tentacle attack.

    1) My missile act like a normal missile ( It doesn't stick to the caster). It only launch from the caster, hit the target and return.

    2 ) I do not understand the motion phase start ( So I didn't create it ).How does the reference works?

    I'll attach the map:)

    Posted in: Data
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    posted a message on Weapon - Launch Site

    Last question (for the next 10 minute probably): What is the difference from Invulnerable missile and projectile in the unit tab?

    Posted in: Data
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    posted a message on Weapon - Launch Site

    You are my hero^^

    Can you tell me why it wasn't working with the site actor or I should always use that method to do that?

    Posted in: Data
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    posted a message on Weapon - Launch Site

    1. I added Unit Name token to My missile Unit. What is wrong with my Model? What are the main purpose of the Token?

    2- Fixed it thanks.

    For learning purpose, I am trying to launch a missile from a specific attachment point ( OverHead ) but my missile still fire from the center of the overseer. I am using a Site actor to specify what attachment I want it to fire from but it won't work.

    Posted in: Data
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