Ok I tryed to fix it for the 1000 times but it still doesn't work. I think the problem is at the Hosting - host - subject or the events. I'm not sure what to put in the event and subject.
At the moment, i have The Hosting - host - subject set to overseer and the events are: Effect.OverseerLaunchEffect.Start / Create ( I tryed the unitBirth.OverseerMissile but it won't work
I have Hosting - Host Site Operations - Operations SOpAttachWeapon03
Well I forgot that I did erase everything related to your solution.
1. Why do Missile default woudln't be good.
2. I've had set up everything for your solution but It wasn't working. What field do I need to edit in the Site actor? Thank:)
3. Why doesn't it work for patrick solution? I though I had everything right. Thank:)
How can I change the position of where the missile start at?
In my action action, I tryed to change the Site - Impact to SopWeaponLeft but it gives me error. I thing I need to mess with the site actor but I can't see how it works. Thx:)
Lets say x are zerglings and O is the overseer
xxxx
xxxx
xxOx
XXXX
XXXX
If I order my oversser to attack the big X, my weapon wont fire the small x but it will fire all the big X. Since my weapon use a search area, it should fire at every unit in a 5 radius :O
I'm currently trying to make a weapon that fire some kind for green ball that hit every unit in a 5 radius. I have 2 problem.
1. In the search effect, I have set the Search - Search Filters to exclude Ally. For some reason, it still fire toward ally unit.
2. I've set the search area to 360 degress but my weapon doesn't hit enemy behind it...
PS: in my weapon, I removed allies from target that can be fired at... I can target ally...
Here is the map:) ->
Hello,
I've been trying to add a weapon to overseer ( worked ). The only problem is that It fire the effect from the ground... I've tryed several things but it doesn't work:( At the moment, i'm using an actor -> Missile based on genericmissileAttack. I edited Art - Model and the event -> UnitBirth / UnitDeath
I don't know what is the leviathan anti air attack so I would need a video.
Basicly, for example, the first missile would do a parabol to hit the unit. The second misile would go to the left and than it would hit the unit.The third would go the the left and hit the unit. The fifth would go straith foward. Etc... It would be random.
I've been doing a weapon for the last 2 days. I want to add some cool visual effect. The weapon does launch a missile and impact 3 range before the target. When it impact, the effect triggered is a persistent. That persistent ( 10 period count ) lauch another missile which will deal damage to the target.
What I want: Atm, all the ten missile travel in the same direction.I want to make the ten missile travel in random direction to the target unit. I tryed motion overlays ( would need some explanation ), but It doesn't work...
0
Bump :)
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Ok I tryed to fix it for the 1000 times but it still doesn't work. I think the problem is at the Hosting - host - subject or the events. I'm not sure what to put in the event and subject.
At the moment, i have The Hosting - host - subject set to overseer and the events are: Effect.OverseerLaunchEffect.Start / Create ( I tryed the unitBirth.OverseerMissile but it won't work
I have Hosting - Host Site Operations - Operations SOpAttachWeapon03
Here is the map if you want to look at it:)
0
Well I forgot that I did erase everything related to your solution.
1. Why do Missile default woudln't be good. 2. I've had set up everything for your solution but It wasn't working. What field do I need to edit in the Site actor? Thank:) 3. Why doesn't it work for patrick solution? I though I had everything right. Thank:)
0
I tryed both solution but it doesn't work for me:(
I'll attach the map so you can check where it bugs
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How can I change the position of where the missile start at?
In my action action, I tryed to change the Site - Impact to SopWeaponLeft but it gives me error. I thing I need to mess with the site actor but I can't see how it works. Thx:)
0
OH. I Found the "problem". The center of the 5 radius isn't the overseer. It's the target:)
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Ye I know about that field.
I'll try to explain myself better.
Lets say x are zerglings and O is the overseer xxxx xxxx xxOx XXXX XXXX
If I order my oversser to attack the big X, my weapon wont fire the small x but it will fire all the big X. Since my weapon use a search area, it should fire at every unit in a 5 radius :O
0
Rofl... Thx:)
Third question: Why can't my overseer attack enemy behind it when I use a seach effect with 360 degress?
0
Hi,
I'm currently trying to make a weapon that fire some kind for green ball that hit every unit in a 5 radius. I have 2 problem.
1. In the search effect, I have set the Search - Search Filters to exclude Ally. For some reason, it still fire toward ally unit. 2. I've set the search area to 360 degress but my weapon doesn't hit enemy behind it...
PS: in my weapon, I removed allies from target that can be fired at... I can target ally... Here is the map:) ->
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Oh. That was the thing I was looking for:) Everything works now. I just need to understand how it works.
If you want to take a look to the map here it is.
If you have any idea for new weapons, can you post them here:) ( not to hard but not to easy )
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Thank it's working :)
Here is my overseer weapon. if someone can check if I did everything right it would be appreciate :)
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anyone?
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Hello, I've been trying to add a weapon to overseer ( worked ). The only problem is that It fire the effect from the ground... I've tryed several things but it doesn't work:( At the moment, i'm using an actor -> Missile based on genericmissileAttack. I edited Art - Model and the event -> UnitBirth / UnitDeath
0
I don't know what is the leviathan anti air attack so I would need a video.
Basicly, for example, the first missile would do a parabol to hit the unit. The second misile would go to the left and than it would hit the unit.The third would go the the left and hit the unit. The fifth would go straith foward. Etc... It would be random.
0
Hi everyone,
I've been doing a weapon for the last 2 days. I want to add some cool visual effect. The weapon does launch a missile and impact 3 range before the target. When it impact, the effect triggered is a persistent. That persistent ( 10 period count ) lauch another missile which will deal damage to the target.
What I want: Atm, all the ten missile travel in the same direction.I want to make the ten missile travel in random direction to the target unit. I tryed motion overlays ( would need some explanation ), but It doesn't work...
Thx