Is it possible to set detection and cloak up in a way that Level 1 Detection sees units with Level 1 Cloak, Level 2 Detection sees units with Level 2 Cloak and below, etc.? For a proof-of-concept map I copied an observer, labeled it Level 2, gave it a dummy behaviour to emulate Level 2 Cloak and added a "Unit Compare Behaviour Count" validator to the original observer's detection. This way the Level 2 observer would have Level 2 Detection and Cloak. The validator, however, never returns false, meaning that both observers are able to detect any cloaked units.
The validator currently looks like this. I've tried all of the five options on the unit+ field.
Has anyone succeeded with this method or would another approach be better?
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Somewhat more than the training facilities that would be needed to achieve the same increase in production.
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How would I go about extracting an unmodified Assets.txt?
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What I'd like to do is make alerts show up roughly where they did in wc3, that is in the middle just above the interface. Is that possible somehow?
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War3 had 16 players, just like SC2. 0-11 were red through brown and the other four were the neutral players.
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Bump. I'd like to know that too.
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Is it possible to set detection and cloak up in a way that Level 1 Detection sees units with Level 1 Cloak, Level 2 Detection sees units with Level 2 Cloak and below, etc.? For a proof-of-concept map I copied an observer, labeled it Level 2, gave it a dummy behaviour to emulate Level 2 Cloak and added a "Unit Compare Behaviour Count" validator to the original observer's detection. This way the Level 2 observer would have Level 2 Detection and Cloak. The validator, however, never returns false, meaning that both observers are able to detect any cloaked units.
The validator currently looks like this. I've tried all of the five options on the unit+ field.
Has anyone succeeded with this method or would another approach be better?